/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd6.c | 330 msg_format_near(Ind, "%s vomits!", p_ptr->name); in eat_food() 403 msg_format_near(Ind, "%s vomits!", p_ptr->name); in eat_food() 623 msg_format_near(Ind, "%s vomits!", p_ptr->name); in quaff_potion() 704 msg_format_near(Ind, "%s blows up!", p_ptr->name); in quaff_potion() 717 msg_format_near(Ind, "%s burps.", p_ptr->name); in quaff_potion() 3008 else msg_format_near(Ind, "A light appears.", p_ptr->name); 3644 msg_format_near(Ind, "%s fires a fire bolt.", p_ptr->name); 3680 msg_format_near(Ind, "%s fires a fire ball.", p_ptr->name); 4365 msg_format_near(Ind, "%s fires a fire bolt.", p_ptr->name); 4413 msg_format_near(Ind, "%s fires a fire ball.", p_ptr->name); [all …]
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H A D | slash.c | 146 msg_format_near(Ind, "\377%cYou hear %s shout!", COLOUR_CHAT, p_ptr->name); in sc_shout() 380 msg_format_near(Ind, "\377%c%^s coughs noisily.", COLOUR_CHAT, p_ptr->name); 392 msg_format_near(Ind, "\377%c%^s shouts: %s", COLOUR_CHAT, p_ptr->name, colon); 397 msg_format_near(Ind, "\377%cYou hear %s shout!", COLOUR_CHAT, p_ptr->name); 415 msg_format_near(Ind, "\377%cYou hear %s scream!", COLOUR_CHAT, p_ptr->name); 427 msg_format_near(Ind, "\377%c%^s says: %s", COLOUR_CHAT, p_ptr->name, colon); 458 msg_format_near(Ind, "\377%c%^s %s", COLOUR_CHAT, p_ptr->name, colon); 3355 msg_format_near(j, "\377y%s slaps %s!", p_ptr->name, Players[j]->name); 3388 msg_format_near(j, "\377y%s pats %s.", p_ptr->name, Players[j]->name); 3421 msg_format_near(j, "\377y%s hugs %s.", p_ptr->name, Players[j]->name); [all …]
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H A D | xtra2.c | 1139 msg_format_near(Ind, "%s stops meditating.", p_ptr->name); in set_tim_meditation() 1297 msg_format_near(Ind, "%s can see again.", p_ptr->name); in set_blind() 1356 msg_format_near(Ind, "%s appears confused!", p_ptr->name); in set_confused() 1480 msg_format_near(Ind, "%s cowers in fear!", p_ptr->name); in set_afraid() 1530 msg_format_near(Ind, "%s becomes rigid!", p_ptr->name); in set_paralyzed() 1540 msg_format_near(Ind, "%s can move again.", p_ptr->name); in set_paralyzed() 1647 msg_format_near(Ind, "%s moves slower!", p_ptr->name); in set_fast() 1658 msg_format_near(Ind, "%s slows down.", p_ptr->name); in set_fast() 1661 msg_format_near(Ind, "%s moves faster.", p_ptr->name); in set_fast() 1714 msg_format_near(Ind, "%s speeds up.", p_ptr->name); in set_slow() [all …]
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H A D | spells2.c | 195 msg_format_near(Ind, "\377v%s has successfully created a gateway!", p_ptr->name); in py_create_gateway() 421 msg_format_near(Ind, "%s's arm movements turn blurry!", p_ptr->name); in do_focus_shot() 435 msg_format_near(Ind, "You can see %s's arms again.", p_ptr->name); in do_focus_shot() 480 msg_format_near(Ind, "%s seems to be more powerful!", p_ptr->name); in do_xtra_stats() 571 msg_format_near(Ind, "\337g%s tries hard but alas can only convert a few animals.", p_ptr->name); in do_banish_animals() 577 msg_format_near(Ind, "\337g%s tries hard and you notice animals going away.", p_ptr->name); in do_banish_animals() 580 msg_format_near(Ind, "\337g%s banishes animals with conviction.", p_ptr->name); in do_banish_animals() 837 msg_format_near(Ind, "%s throws a blinding flash bomb!", p_ptr->name); in flash_bomb() 4380 msg_format_near(Ind, "%s pretends you're more threatening than him.", p_ptr->name); in distract_monsters() 4445 msg_format_near(Ind, "%s calls out a taunt!", p_ptr->name); in taunt_monsters() [all …]
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H A D | dungeon.c | 1992 msg_format_near(Ind, "\377WA dark aura seems to surround %s!", p_ptr->name); 3418 msg_format_near(Ind, "%s is yanked downwards!", p_ptr->name); 3421 msg_format_near(Ind, "%s is yanked upwards!", p_ptr->name); 3469 msg_format_near(Ind, "%s is yanked sideways!", p_ptr->name); 3528 msg_format_near(Ind, "%s is yanked downwards!", p_ptr->name); 3578 msg_format_near(Ind, "%s is yanked upwards!", p_ptr->name); 4329 msg_format_near(Ind, "\377w%s disappears before your eyes!", p_ptr->name); 4667 msg_format_near(Ind, "%s looks dizzy!", p_ptr->name); 4671 msg_format_near(Ind, "%s vomits!", p_ptr->name); 5016 msg_format_near(Ind, "\377R%s scored a goal!!!", p_ptr->name); [all …]
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H A D | cmd5.c | 494 msg_format_near(Ind, "%s emits a high-pitched humming noise.", p_ptr->name); in do_mimic_power() 1314 msg_format_near(Ind, "%s polymorphs into a %s!", p_ptr->name, r_info[r_idx].name + r_name); in do_mimic_change() 1317 msg_format_near(Ind, "%s polymorphs back to normal form.", p_ptr->name); in do_mimic_change()
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H A D | cmd2.c | 4746 msg_format_near(Ind, "%s fires a flare missile.", p_ptr->name); 4782 msg_format_near(Ind, "%s fires a multi-shot barrage!", p_ptr->name); 6179 msg_format_near(Ind, "\377y%s passes the ball", p_ptr->name); 6387 msg_format_near(0 - c_ptr->m_idx, "\377y%s catches the ball", Players[0 - c_ptr->m_idx]->name); 6391 msg_format_near(0 - c_ptr->m_idx, "\377r%s misses the ball", Players[0 - c_ptr->m_idx]->name); 7207 …msg_format_near(Ind, "\377w%s begins to cloak %s appearance...", p_ptr->name, p_ptr->male ? "his" … 7222 …if (Players[Ind]->cloaked == 1) msg_format_near(Ind, "%s appears before your eyes.", Players[Ind]-… 7281 …msg_format_near(Ind, "%s silhouette stabilizes and %s movements return to normal.", p_ptr->name, p… 7338 …msg_format_near(Ind, "%s's silhouette turns shadowy and %s movements become lightning-fast!", p_pt… 7349 …msg_format_near(Ind, "%s silhouette stabilizes and %s movements return to normal.", Players[Ind]->…
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H A D | melee2.c | 1502 …msg_format_near(i, "\377%c%s intercepts %s's attempt to %s!", COLOUR_IC_NEAR, q_ptr->name, m_name,… 1521 …msg_format_near(i_top, "\377%c%s intercepts %s's attempt to %s!", COLOUR_IC_NEAR, Players[i_top]->… 1601 …msg_format_near(anti_Ind, "\377%c%s's anti-magic field disrupts %s's attempts.", COLOUR_AM_NEAR, P… 2198 msg_format_near(Ind, "\377R%^s makes a high-pitched shriek.", m_name); 3425 msg_format_near(Ind, "%^s teleports %s away.", m_name, p_ptr->name); 3455 msg_format_near(Ind, "%^s teleports %s away.", m_name, p_ptr->name);
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H A D | cmd1.c | 5098 msg_format_near(Ind, "%s spins around in a mighty sweep!", p_ptr->name); 5967 msg_format_near(Ind2, "\377v%s is tackled by %s", q_ptr->name, p_ptr->name); 5972 msg_format_near(Ind2, "\377v%s gets the ball from %s", p_ptr->name, q_ptr->name); 6322 msg_format_near(Ind, "%s loses %s wraith powers.", p_ptr->name, p_ptr->male ? "his":"her");
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H A D | util.c | 2772 void msg_format_near(int Ind, cptr fmt, ...) function 4169 msg_format_near(Ind, "\377%c%^s says: %s", COLOUR_CHAT, p_ptr->name, message + 2); 4175 …msg_format_near(Ind, "\377%c%s clears %s throat.", COLOUR_CHAT, p_ptr->name, p_ptr->male ? "his" :…
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H A D | store.c | 2744 msg_format_near(Ind, "an angry shopkeeper kicks %s out of the shop!", p_ptr->name); 2949 msg_format_near(Ind, "an angry shopkeeper kicks %s out of the store!", p_ptr->name);
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H A D | spells1.c | 9678 msg_format_near(Ind, "\377y%s looks like he is going to explode.", p_ptr->name); 9680 msg_format_near(Ind, "\377y%s looks like she is going to explode.", p_ptr->name); 10030 …if (p_ptr->csane == p_ptr->msane) msg_format_near(Ind, "%s appears to be in full command of %s men…
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H A D | externs.h | 1757 extern void msg_format_near(int Ind, cptr fmt, ...);
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H A D | wild.c | 4642 msg_format_near(Ind, "\377s%s knocks on the house door..", p_ptr->name);
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | xtra2.c | 117 msg_format_near(p_ptr, "%s can see again.", p_ptr->name); in set_blind() 174 msg_format_near(p_ptr, "%s appears confused!", p_ptr->name); in set_confused() 279 msg_format_near(p_ptr, "%s cowers in fear!", p_ptr->name); in set_afraid() 291 msg_format_near(p_ptr, "%s appears bolder now.", p_ptr->name); in set_afraid() 333 msg_format_near(p_ptr, "%s becomes rigid!", p_ptr->name); in set_paralyzed() 345 msg_format_near(p_ptr, "%s can move again.", p_ptr->name); in set_paralyzed() 462 msg_format_near(p_ptr, "%s slows down.", p_ptr->name); in set_fast() 516 msg_format_near(p_ptr, "%s speeds up.", p_ptr->name); in set_slow() 1298 msg_format_near(p_ptr, "%s appears stunned.", p_ptr->name); in set_stun() 1305 msg_format_near(p_ptr, "%s is very stunned.", p_ptr->name); in set_stun() [all …]
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H A D | dungeon.c | 1653 msg_format_near(p_ptr, "%s is yanked upwards!", p_ptr->name); in process_player_end() 1666 msg_format_near(p_ptr, "%s is yanked sideways!", p_ptr->name); in process_player_end() 1687 msg_format_near(p_ptr, "%s is yanked downwards!", p_ptr->name); in process_player_end()
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H A D | util.c | 2217 void msg_format_near(player_type *p_ptr, cptr fmt, ...) in msg_format_near() function
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H A D | externs.h | 1037 extern void msg_format_near(player_type *p_ptr, cptr fmt, ...);
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