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Searched refs:msg_format_near (Results 1 – 18 of 18) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd6.c330 msg_format_near(Ind, "%s vomits!", p_ptr->name); in eat_food()
403 msg_format_near(Ind, "%s vomits!", p_ptr->name); in eat_food()
623 msg_format_near(Ind, "%s vomits!", p_ptr->name); in quaff_potion()
704 msg_format_near(Ind, "%s blows up!", p_ptr->name); in quaff_potion()
717 msg_format_near(Ind, "%s burps.", p_ptr->name); in quaff_potion()
3008 else msg_format_near(Ind, "A light appears.", p_ptr->name);
3644 msg_format_near(Ind, "%s fires a fire bolt.", p_ptr->name);
3680 msg_format_near(Ind, "%s fires a fire ball.", p_ptr->name);
4365 msg_format_near(Ind, "%s fires a fire bolt.", p_ptr->name);
4413 msg_format_near(Ind, "%s fires a fire ball.", p_ptr->name);
[all …]
H A Dslash.c146 msg_format_near(Ind, "\377%cYou hear %s shout!", COLOUR_CHAT, p_ptr->name); in sc_shout()
380 msg_format_near(Ind, "\377%c%^s coughs noisily.", COLOUR_CHAT, p_ptr->name);
392 msg_format_near(Ind, "\377%c%^s shouts: %s", COLOUR_CHAT, p_ptr->name, colon);
397 msg_format_near(Ind, "\377%cYou hear %s shout!", COLOUR_CHAT, p_ptr->name);
415 msg_format_near(Ind, "\377%cYou hear %s scream!", COLOUR_CHAT, p_ptr->name);
427 msg_format_near(Ind, "\377%c%^s says: %s", COLOUR_CHAT, p_ptr->name, colon);
458 msg_format_near(Ind, "\377%c%^s %s", COLOUR_CHAT, p_ptr->name, colon);
3355 msg_format_near(j, "\377y%s slaps %s!", p_ptr->name, Players[j]->name);
3388 msg_format_near(j, "\377y%s pats %s.", p_ptr->name, Players[j]->name);
3421 msg_format_near(j, "\377y%s hugs %s.", p_ptr->name, Players[j]->name);
[all …]
H A Dxtra2.c1139 msg_format_near(Ind, "%s stops meditating.", p_ptr->name); in set_tim_meditation()
1297 msg_format_near(Ind, "%s can see again.", p_ptr->name); in set_blind()
1356 msg_format_near(Ind, "%s appears confused!", p_ptr->name); in set_confused()
1480 msg_format_near(Ind, "%s cowers in fear!", p_ptr->name); in set_afraid()
1530 msg_format_near(Ind, "%s becomes rigid!", p_ptr->name); in set_paralyzed()
1540 msg_format_near(Ind, "%s can move again.", p_ptr->name); in set_paralyzed()
1647 msg_format_near(Ind, "%s moves slower!", p_ptr->name); in set_fast()
1658 msg_format_near(Ind, "%s slows down.", p_ptr->name); in set_fast()
1661 msg_format_near(Ind, "%s moves faster.", p_ptr->name); in set_fast()
1714 msg_format_near(Ind, "%s speeds up.", p_ptr->name); in set_slow()
[all …]
H A Dspells2.c195 msg_format_near(Ind, "\377v%s has successfully created a gateway!", p_ptr->name); in py_create_gateway()
421 msg_format_near(Ind, "%s's arm movements turn blurry!", p_ptr->name); in do_focus_shot()
435 msg_format_near(Ind, "You can see %s's arms again.", p_ptr->name); in do_focus_shot()
480 msg_format_near(Ind, "%s seems to be more powerful!", p_ptr->name); in do_xtra_stats()
571 msg_format_near(Ind, "\337g%s tries hard but alas can only convert a few animals.", p_ptr->name); in do_banish_animals()
577 msg_format_near(Ind, "\337g%s tries hard and you notice animals going away.", p_ptr->name); in do_banish_animals()
580 msg_format_near(Ind, "\337g%s banishes animals with conviction.", p_ptr->name); in do_banish_animals()
837 msg_format_near(Ind, "%s throws a blinding flash bomb!", p_ptr->name); in flash_bomb()
4380 msg_format_near(Ind, "%s pretends you're more threatening than him.", p_ptr->name); in distract_monsters()
4445 msg_format_near(Ind, "%s calls out a taunt!", p_ptr->name); in taunt_monsters()
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H A Ddungeon.c1992 msg_format_near(Ind, "\377WA dark aura seems to surround %s!", p_ptr->name);
3418 msg_format_near(Ind, "%s is yanked downwards!", p_ptr->name);
3421 msg_format_near(Ind, "%s is yanked upwards!", p_ptr->name);
3469 msg_format_near(Ind, "%s is yanked sideways!", p_ptr->name);
3528 msg_format_near(Ind, "%s is yanked downwards!", p_ptr->name);
3578 msg_format_near(Ind, "%s is yanked upwards!", p_ptr->name);
4329 msg_format_near(Ind, "\377w%s disappears before your eyes!", p_ptr->name);
4667 msg_format_near(Ind, "%s looks dizzy!", p_ptr->name);
4671 msg_format_near(Ind, "%s vomits!", p_ptr->name);
5016 msg_format_near(Ind, "\377R%s scored a goal!!!", p_ptr->name);
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H A Dcmd5.c494 msg_format_near(Ind, "%s emits a high-pitched humming noise.", p_ptr->name); in do_mimic_power()
1314 msg_format_near(Ind, "%s polymorphs into a %s!", p_ptr->name, r_info[r_idx].name + r_name); in do_mimic_change()
1317 msg_format_near(Ind, "%s polymorphs back to normal form.", p_ptr->name); in do_mimic_change()
H A Dcmd2.c4746 msg_format_near(Ind, "%s fires a flare missile.", p_ptr->name);
4782 msg_format_near(Ind, "%s fires a multi-shot barrage!", p_ptr->name);
6179 msg_format_near(Ind, "\377y%s passes the ball", p_ptr->name);
6387 msg_format_near(0 - c_ptr->m_idx, "\377y%s catches the ball", Players[0 - c_ptr->m_idx]->name);
6391 msg_format_near(0 - c_ptr->m_idx, "\377r%s misses the ball", Players[0 - c_ptr->m_idx]->name);
7207msg_format_near(Ind, "\377w%s begins to cloak %s appearance...", p_ptr->name, p_ptr->male ? "his" …
7222 …if (Players[Ind]->cloaked == 1) msg_format_near(Ind, "%s appears before your eyes.", Players[Ind]-…
7281msg_format_near(Ind, "%s silhouette stabilizes and %s movements return to normal.", p_ptr->name, p…
7338msg_format_near(Ind, "%s's silhouette turns shadowy and %s movements become lightning-fast!", p_pt…
7349msg_format_near(Ind, "%s silhouette stabilizes and %s movements return to normal.", Players[Ind]->…
H A Dmelee2.c1502msg_format_near(i, "\377%c%s intercepts %s's attempt to %s!", COLOUR_IC_NEAR, q_ptr->name, m_name,…
1521msg_format_near(i_top, "\377%c%s intercepts %s's attempt to %s!", COLOUR_IC_NEAR, Players[i_top]->…
1601msg_format_near(anti_Ind, "\377%c%s's anti-magic field disrupts %s's attempts.", COLOUR_AM_NEAR, P…
2198 msg_format_near(Ind, "\377R%^s makes a high-pitched shriek.", m_name);
3425 msg_format_near(Ind, "%^s teleports %s away.", m_name, p_ptr->name);
3455 msg_format_near(Ind, "%^s teleports %s away.", m_name, p_ptr->name);
H A Dcmd1.c5098 msg_format_near(Ind, "%s spins around in a mighty sweep!", p_ptr->name);
5967 msg_format_near(Ind2, "\377v%s is tackled by %s", q_ptr->name, p_ptr->name);
5972 msg_format_near(Ind2, "\377v%s gets the ball from %s", p_ptr->name, q_ptr->name);
6322 msg_format_near(Ind, "%s loses %s wraith powers.", p_ptr->name, p_ptr->male ? "his":"her");
H A Dutil.c2772 void msg_format_near(int Ind, cptr fmt, ...) function
4169 msg_format_near(Ind, "\377%c%^s says: %s", COLOUR_CHAT, p_ptr->name, message + 2);
4175msg_format_near(Ind, "\377%c%s clears %s throat.", COLOUR_CHAT, p_ptr->name, p_ptr->male ? "his" :…
H A Dstore.c2744 msg_format_near(Ind, "an angry shopkeeper kicks %s out of the shop!", p_ptr->name);
2949 msg_format_near(Ind, "an angry shopkeeper kicks %s out of the store!", p_ptr->name);
H A Dspells1.c9678 msg_format_near(Ind, "\377y%s looks like he is going to explode.", p_ptr->name);
9680 msg_format_near(Ind, "\377y%s looks like she is going to explode.", p_ptr->name);
10030 …if (p_ptr->csane == p_ptr->msane) msg_format_near(Ind, "%s appears to be in full command of %s men…
H A Dexterns.h1757 extern void msg_format_near(int Ind, cptr fmt, ...);
H A Dwild.c4642 msg_format_near(Ind, "\377s%s knocks on the house door..", p_ptr->name);
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dxtra2.c117 msg_format_near(p_ptr, "%s can see again.", p_ptr->name); in set_blind()
174 msg_format_near(p_ptr, "%s appears confused!", p_ptr->name); in set_confused()
279 msg_format_near(p_ptr, "%s cowers in fear!", p_ptr->name); in set_afraid()
291 msg_format_near(p_ptr, "%s appears bolder now.", p_ptr->name); in set_afraid()
333 msg_format_near(p_ptr, "%s becomes rigid!", p_ptr->name); in set_paralyzed()
345 msg_format_near(p_ptr, "%s can move again.", p_ptr->name); in set_paralyzed()
462 msg_format_near(p_ptr, "%s slows down.", p_ptr->name); in set_fast()
516 msg_format_near(p_ptr, "%s speeds up.", p_ptr->name); in set_slow()
1298 msg_format_near(p_ptr, "%s appears stunned.", p_ptr->name); in set_stun()
1305 msg_format_near(p_ptr, "%s is very stunned.", p_ptr->name); in set_stun()
[all …]
H A Ddungeon.c1653 msg_format_near(p_ptr, "%s is yanked upwards!", p_ptr->name); in process_player_end()
1666 msg_format_near(p_ptr, "%s is yanked sideways!", p_ptr->name); in process_player_end()
1687 msg_format_near(p_ptr, "%s is yanked downwards!", p_ptr->name); in process_player_end()
H A Dutil.c2217 void msg_format_near(player_type *p_ptr, cptr fmt, ...) in msg_format_near() function
H A Dexterns.h1037 extern void msg_format_near(player_type *p_ptr, cptr fmt, ...);