Searched refs:msg_ruleNames (Results 1 – 5 of 5) sorted by relevance
36 extern const char msg_ruleSet[], *msg_ruleNames[];
78 const char *msg_ruleNames[] = variable
101 str_print(nodeOut, "RU[%s]", msg_ruleNames[(int)(me->iVal)]); in writeNode()
169 if (!strcmp(str_chars(&strOut), msg_ruleNames[i])) { in readFile()
95 msg_ruleNames, in gameSetup_create()