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Searched refs:mtile (Results 1 – 18 of 18) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dfight.cpp156 Maptile *mtile = new Maptile(-1, -1, terrain); in setupFight() local
158 mtile->setBuilding(Maptile::CITY); in setupFight()
159 calculateBonus(mtile); in setupFight()
160 delete mtile; in setupFight()
347 mtile->getType() == Tile::FOREST && !mtile->isCityTerrain() && !tower) in calculateTerrainModifiers()
351 mtile->getType() == Tile::FOREST && !mtile->isCityTerrain() && !tower) in calculateTerrainModifiers()
461 if (c && mtile->getBuilding() == Maptile::CITY) in calculateModifiedStrengths()
470 if (mtile->getBuilding() == Maptile::TEMPLE) in calculateModifiedStrengths()
474 else if (mtile->isCityTerrain() == false) in calculateModifiedStrengths()
547 void Fight::calculateBonus(Maptile *mtile) in calculateBonus() argument
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H A DMapRenderer.cpp63 Maptile *mtile = GameMap::getInstance()->getTile(tile); in render_tile() local
65 TileStyle *style = mtile->getTileStyle(); in render_tile()
70 mtile->getType(), tile.x, tile.y); in render_tile()
78 style->getType(), mtile->getType(), tile.x, tile.y); in render_tile()
H A Dfight.h180 void calculateBonus(Maptile *mtile);
186 void calculateTerrainModifiers(std::list<Fighter*> fighters, Maptile *mtile, bool defender);
193 Maptile *mtile);
H A DGameMap.cpp634 Maptile *mtile = getTile(j, i); in calculatePreferredStyle() local
649 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
654 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
659 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
664 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
669 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
674 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
679 return tileset->getRandomTileStyle(mtile->getIndex(), in calculatePreferredStyle()
949 Maptile *mtile = getTile(j, i); in applyTileStyle() local
961 mtile->getType()); in applyTileStyle()
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H A Dstone.cpp42 Maptile *mtile = GameMap::getInstance()->getTile(getPos()); in Stone() local
43 if (mtile->getBuilding() != Maptile::ROAD) in Stone()
44 mtile->setBuilding(Maptile::STONE); in Stone()
H A Dstack.cpp1368 Maptile *mtile = GameMap::getInstance()->getTile(getPos()); in fliesWithItemAndNonFlyersOverWaterOrMountains() local
1369 bool on_water = mtile->getType() == Tile::WATER && in fliesWithItemAndNonFlyersOverWaterOrMountains()
1370 mtile->getBuilding() != Maptile::BRIDGE; in fliesWithItemAndNonFlyersOverWaterOrMountains()
1371 bool on_mountains = mtile->getType() == Tile::MOUNTAIN && in fliesWithItemAndNonFlyersOverWaterOrMountains()
1372 mtile->getBuilding() != Maptile::ROAD; in fliesWithItemAndNonFlyersOverWaterOrMountains()
H A Doverviewmap.cpp484 Maptile *mtile = getTile(x,y); in draw_terrain_tiles() local
485 draw_terrain_tile (mtile, i /map_tiles_per_tile, j /map_tiles_per_tile); in draw_terrain_tiles()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dtile.cpp2231 int16 mtile; in lookupMeta() local
2249 mtile = 0; in lookupMeta()
2253 mtile = 1; in lookupMeta()
2277 mtile = 1; in lookupMeta()
2286 assert(mtile < metaCount); in lookupMeta()
2287 assert(mtile >= 0); in lookupMeta()
2533 mtile = 0; in drawMetaRow()
2537 mtile = 1; in drawMetaRow()
2552 if (mtile >= curMap->metaCount) mtile = curMap->metaCount - 1; in drawMetaRow()
3112 mtile = 0; in maskMetaRow()
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H A Dautomap.cpp496 uint16 mtile = mapRow[v]; in createSmallMap() local
498 if (mtile & metaTileVisited) in createSmallMap()
503 (mtile & metaTileVisited)) { in createSmallMap()
505 map.data = &_summaryData[(mtile & ~metaTileVisited) << 6]; in createSmallMap()
H A Dmapfeatr.cpp242 uint16 mtile = mapRow[(g_vm->_mapFeatures[i]->getV() >> (kTileUVShift + kPlatShift))]; in updateMapFeatures() local
243 g_vm->_mapFeatures[i]->expose(mtile & metaTileVisited); in updateMapFeatures()
/dports/games/abuse_sdl/abuse-0.8/data/
H A DMakefile.am139 addon/newart/frabs_2.spe addon/newart/frbsblue.spe addon/newart/mtile.spe \
151 addon/twist/art/mario.spe addon/twist/art/mtile.spe \
H A DMakefile.in273 addon/newart/mtile.spe addon/newart/space.spe \
283 addon/twist/art/mtile.spe addon/twist/art/obj.spe \
/dports/games/lordsawar/lordsawar-0.3.2/src/utils/
H A Dimport.cpp495 Maptile *mtile = GameMap::getInstance()->getTile(Vector<int>(j,i)); in import_terrain() local
496 mtile->setIndex(tileset->getIndex(Tile::Type(type))); in import_terrain()
497 mtile->setTileStyle(style); in import_terrain()
/dports/games/vultures-eye/vulture-2.3.67/slashem/sys/msdos/
H A Dvidalleg.c1935 BITMAP* mtile; local
1951 mtile = subst_mon(monsndx(u.ustuck->data), u.ustuck->female, u.ustuck->m_lev);
1955 nh_stretch_sprite(screen, mtile, mpixelx, mpixely, tile_x*3, tile_y*3);
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dmain-window.cpp1844 Maptile *mtile = GameMap::getInstance()->getTile(pos); in clear_save_file_of_scenario_specific_data() local
1845 std::vector<Stack*> stacks = mtile->getStacks()->getStacks(); in clear_save_file_of_scenario_specific_data()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp2466 int32_t mousedx, mousedy, mtile, omousex=searchx, omousey=searchy, moffset=0; in m32gettile() local
2688 mtile = tileNum = searchx/zoomsz + ((searchy-moffset)/zoomsz)*nXTiles + iTopLeftTile; in m32gettile()
2692 mtile = tileNum; in m32gettile()
3006 if (mtile!=tileNum) // if changed by keyboard, update mouse cursor in m32gettile()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp2531 int32_t mousedx, mousedy, mtile, omousex=searchx, omousey=searchy, moffset=0; in m32gettile() local
2746 mtile = tileNum = searchx/zoomsz + ((searchy-moffset)/zoomsz)*nXTiles + iTopLeftTile; in m32gettile()
2750 mtile = tileNum; in m32gettile()
3064 if (mtile!=tileNum) // if changed by keyboard, update mouse cursor in m32gettile()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp4553 int32_t mousedx, mousedy, mtile, omousex=searchx, omousey=searchy, moffset=0; in m32gettile() local
4772 mtile = tileNum = searchx/zoomsz + ((searchy-moffset)/zoomsz)*nXTiles + iTopLeftTile; in m32gettile()
4776 mtile = tileNum; in m32gettile()
5090 if (mtile!=tileNum) // if changed by keyboard, update mouse cursor in m32gettile()