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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmulti.cpp2634 int mtlnum = sc.mtlNum, ct = subMtl.Count(); in PreShade() local
2638 int j = FindSubMtlMod(mtlnum); in PreShade()
2643 pFrag->AddIntChannel(mtlnum); in PreShade()
2665 if (mtlnum == -1) in PostShade()
2674 int j = FindSubMtlMod(mtlnum); in PostShade()
2708 int mtlnum = sc.mtlNum, ct = subMtl.Count(); in Shade() local
2716 int j = FindSubMtlMod(mtlnum); in Shade()
2945 int mtlnum = sc.mtlNum, ct = subMtl.Count(); in IsOutputConst() local
2954 int j = FindSubMtlMod(mtlnum); in IsOutputConst()
2989 int j = FindSubMtlMod(mtlnum); in EvalColorStdChannel()
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