Searched refs:multi_thr (Results 1 – 7 of 7) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | Update.cpp | 60 if (pSet->multi_thr == 1 && !bLoading && !mShutDown) in UpdThr() 154 if (pSet->multi_thr == 1 && pGame && !bLoading) in frameStart() 336 if (pSet->multi_thr == 0) in frameStart() 342 if (pSet->multi_thr == 0) in frameStart()
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H A D | Gui_Events.cpp | 395 pSet->multi_thr = pSet->multi_thr ? 0 : 1; in chkMultiThread() 397 chk->setStateSelected(pSet->multi_thr > 0); in chkMultiThread()
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H A D | CGame.cpp | 75 if (pSet->multi_thr) in App()
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H A D | Gui_Init.cpp | 378 Chk("MultiThread", chkMultiThread, pSet->multi_thr > 0); in InitGui()
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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | settings.h | 139 int blt_iter, dyn_iter, multi_thr, thread_sleep, gui_sleep; variable
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H A D | settings.cpp | 144 Param(c,w, "sim.game_freq", game_fq); Param(c,w, "sim.multi_thr", multi_thr); in Serialize() 232 ,multi_thr(0), thread_sleep(5), gui_sleep(1), perf_speed(100000) in SETTINGS()
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/dports/games/stuntrally/stuntrally-2.6.1/config/ |
H A D | game-default.cfg | 270 multi_thr = 1
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