Searched refs:multipassing (Results 1 – 8 of 8) sorted by relevance
1600 bool multipassing = false; in rendergeom() local1610 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1645 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1686 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1700 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
1634 bool multipassing = false; in rendergeom() local1644 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1679 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1720 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1734 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
1617 bool doOQ = oqfrags && oqgeom && !drawtex, multipassing = false; in rendergeom() local1685 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1733 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1752 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()1820 bool multipassing = false; in renderrsmgeom() local1826 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in renderrsmgeom()1843 if(multipassing) glDepthFunc(GL_LESS); in renderrsmgeom()
1820 bool doOQ = oqfrags && oqgeom && !drawtex, multipassing = false; in rendergeom() local1872 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1921 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()1940 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()2008 bool multipassing = false; in renderrsmgeom() local2014 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in renderrsmgeom()2031 if(multipassing) glDepthFunc(GL_LESS); in renderrsmgeom()
209 o General contraction and multipassing have been implemented for the
46 added support for multipassing, so that implementing such a mechanism shouldn't