Home
last modified time | relevance | path

Searched refs:multipassing (Results 1 – 8 of 8) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1600 bool multipassing = false; in rendergeom() local
1610 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1645 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1686 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1700 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1634 bool multipassing = false; in rendergeom() local
1644 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1679 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1720 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1734 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1617 bool doOQ = oqfrags && oqgeom && !drawtex, multipassing = false; in rendergeom() local
1685 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1733 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1752 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
1820 bool multipassing = false; in renderrsmgeom() local
1826 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in renderrsmgeom()
1843 if(multipassing) glDepthFunc(GL_LESS); in renderrsmgeom()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1617 bool doOQ = oqfrags && oqgeom && !drawtex, multipassing = false; in rendergeom() local
1685 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1733 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1752 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
1820 bool multipassing = false; in renderrsmgeom() local
1826 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in renderrsmgeom()
1843 if(multipassing) glDepthFunc(GL_LESS); in renderrsmgeom()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1820 bool doOQ = oqfrags && oqgeom && !drawtex, multipassing = false; in rendergeom() local
1872 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1921 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in rendergeom()
1940 if(multipassing) glDepthFunc(GL_LESS); in rendergeom()
2008 bool multipassing = false; in renderrsmgeom() local
2014 if(!multipassing) { multipassing = true; glDepthFunc(GL_LEQUAL); } in renderrsmgeom()
2031 if(multipassing) glDepthFunc(GL_LESS); in renderrsmgeom()
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/
H A Drelease.notes.4.0209 o General contraction and multipassing have been implemented for the
/dports/science/nwchem-data/nwchem-7.0.2-release/
H A Drelease.notes.4.0209 o General contraction and multipassing have been implemented for the
/dports/devel/pear-XML_Transformer/XML_Transformer-1.1.2/
H A DREADME46 added support for multipassing, so that implementing such a mechanism shouldn't