Searched refs:multiplayerAliveEndGameAndSave (Results 1 – 1 of 1) sorted by relevance
883 bool multiplayerAliveEndGameAndSave = false; in handleInGamePauseMenu() local916 multiplayerAliveEndGameAndSave = true; in handleInGamePauseMenu()986 if ( multiplayerAliveEndGameAndSave ) in handleInGamePauseMenu()1177 if ( !multiplayerAliveEndGameAndSave ) in handleInGamePauseMenu()