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Searched refs:multiplayerAliveEndGameAndSave (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmenu.cpp883 bool multiplayerAliveEndGameAndSave = false; in handleInGamePauseMenu() local
916 multiplayerAliveEndGameAndSave = true; in handleInGamePauseMenu()
986 if ( multiplayerAliveEndGameAndSave ) in handleInGamePauseMenu()
1177 if ( !multiplayerAliveEndGameAndSave ) in handleInGamePauseMenu()