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Searched refs:musicId (Results 1 – 25 of 48) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsound.cpp47 _musicId = musicId; in play()
107 bool MidiPlayer::play(uint32 musicId) { in play() argument
108 debug("MidiPlayer::play(%08X)", musicId); in play()
116 _loopedMusicId = musicId; in play()
118 _queuedMusicId = musicId; in play()
131 _loopedMusicId = musicId; in play()
136 sysMidiPlay(musicId); in play()
168 _loadedMusicId = musicId; in sysMidiPlay()
382 if (!_midiPlayer->play(musicId)) { in playMidiMusic()
383 _midiMusicQueue.push_back(musicId); in playMidiMusic()
[all …]
H A Dsound.h42 void play(uint32 musicId, bool looping, int16 volume, int16 pan);
55 bool play(uint32 musicId);
69 void sysMidiPlay(uint32 musicId);
134 void playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId);
137 void playMidiMusic(uint32 musicId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dsound.cpp47 _musicId = musicId; in play()
107 bool MidiPlayer::play(uint32 musicId) { in play() argument
108 debug("MidiPlayer::play(%08X)", musicId); in play()
116 _loopedMusicId = musicId; in play()
118 _queuedMusicId = musicId; in play()
131 _loopedMusicId = musicId; in play()
136 sysMidiPlay(musicId); in play()
168 _loadedMusicId = musicId; in sysMidiPlay()
382 if (!_midiPlayer->play(musicId)) { in playMidiMusic()
383 _midiMusicQueue.push_back(musicId); in playMidiMusic()
[all …]
H A Dsound.h42 void play(uint32 musicId, bool looping, int16 volume, int16 pan);
55 bool play(uint32 musicId);
69 void sysMidiPlay(uint32 musicId);
134 void playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId);
137 void playMidiMusic(uint32 musicId);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_sound.cpp38 String musicId = G_MapInfoForMapUri(mapUri).gets("music"); in S_MapMusic() local
39 if (musicId.isEmpty()) in S_MapMusic()
41 musicId = mapUri.path(); in S_MapMusic()
43 if (S_StartMusic(musicId.toUtf8(), true)) in S_MapMusic()
46 Con_SetInteger2("map-music", Defs().getMusicNum(musicId.toUtf8()), SVF_WRITE_OVERRIDE); in S_MapMusic()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/
H A Dmusic.cpp56 uint musicId = getMusicId(_currentLevel, _currentPlaceId); in musicUpdate() local
57 const char *musicBName = kMusicFiles[_currentLevel - 1][musicId]; in musicUpdate()
136 uint musicId = getMusicId(level, placeId); in musicWouldChange() local
137 const char *musicFile = kMusicFiles[_currentLevel - 1][musicId]; in musicWouldChange()
/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/
H A Dmusic.cpp56 uint musicId = getMusicId(_currentLevel, _currentPlaceId); in musicUpdate() local
57 const char *musicBName = kMusicFiles[_currentLevel - 1][musicId]; in musicUpdate()
136 uint musicId = getMusicId(level, placeId); in musicWouldChange() local
137 const char *musicFile = kMusicFiles[_currentLevel - 1][musicId]; in musicWouldChange()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Devents.h177 EventColumns *queueMusic(long musicId, bool loop = false, long time = 0) {
178 return chainMusic(NULL, musicId, loop, time);
185 …EventColumns *chainMusic(EventColumns *eventColumns, long musicId, bool loop = false, long time = …
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Devents.h177 EventColumns *queueMusic(long musicId, bool loop = false, long time = 0) {
178 return chainMusic(NULL, musicId, loop, time);
185 …EventColumns *chainMusic(EventColumns *eventColumns, long musicId, bool loop = false, long time = …
/dports/audio/pianobar/pianobar-2020.11.28/src/
H A Dui.c585 char *musicId = NULL;
617 musicId = strdup (tmpArtist->musicId);
623 musicId = strdup (tmpSong->musicId);
631 musicId = strdup (tmpSong->musicId);
637 musicId = strdup (tmpArtist->musicId);
645 return musicId;
/dports/audio/pianobar/pianobar-2020.11.28/src/libpiano/
H A Dpiano.h93 char *musicId; member
109 char *musicId; member
117 char *musicId; member
247 char *musicId; member
H A Dpiano.c76 free (curArtist->musicId); in PianoDestroyArtists()
131 free (curSong->musicId); in PianoDestroyPlaylist()
160 free (curGenre->musicId); in PianoDestroyGenres()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_sound.h134 int (*StartMusic)(char const *musicId, dd_bool looped); in DENG_API_TYPEDEF()
141 int (*StartMusicNum)(int musicId, dd_bool looped); in DENG_API_TYPEDEF()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dagg.cpp131 void pushMusic( const int musicId, const MusicSource musicType, const bool isLooped ) in pushMusic() argument
133 assert( musicId >= 0 ); in pushMusic()
142 _musicTasks.emplace( musicId, musicType, isLooped ); in pushMusic()
196 : musicId( musicId_ ) in MusicTask()
201 int musicId; member
298 if ( musicTask.musicId >= 0 ) { in _workerThread()
299 … PlayMusicInternally( musicTask.musicId, musicTask.musicType, musicTask.isLooped ); in _workerThread()
/dports/security/vault/vault-1.8.2/vendor/github.com/tencentcloud/tencentcloud-sdk-go/examples/ame/v20190916/
H A DDescribeMusic.go76 musicId := response1.Response.MusicOpenDetail[0].MusicId
78 request2.MusicId = musicId
/dports/sysutils/terraform/terraform-1.0.11/vendor/github.com/tencentcloud/tencentcloud-sdk-go/examples/ame/v20190916/
H A DDescribeMusic.go76 musicId := response1.Response.MusicOpenDetail[0].MusicId
78 request2.MusicId = musicId
/dports/sysutils/terraform/tencentcloud-sdk-go-1.0.233/examples/ame/v20190916/
H A DDescribeMusic.go76 musicId := response1.Response.MusicOpenDetail[0].MusicId
78 request2.MusicId = musicId
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsaveload.cpp261 uint32 musicId = readS.readUint32LE(); in restoreFromBuffer() local
356 if (musicId) { in restoreFromBuffer()
357 pars[0] = musicId; in restoreFromBuffer()
H A Dmusic.cpp282 MusicInputStream::MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping) { in MusicInputStream() argument
285 _musicId = musicId; in MusicInputStream()
575 int32 Sound::streamCompMusic(uint32 musicId, bool loop) { in streamCompMusic() argument
581 _loopingMusicId = musicId; in streamCompMusic()
641 MusicInputStream *tmp = new MusicInputStream(cd, fh, musicId, loop); in streamCompMusic()
H A Dsound.h155 MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping);
276 int32 streamCompMusic(uint32 musicId, bool loop);
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsaveload.cpp261 uint32 musicId = readS.readUint32LE(); in restoreFromBuffer() local
358 if (musicId) { in restoreFromBuffer()
359 pars[0] = musicId; in restoreFromBuffer()
H A Dmusic.cpp282 MusicInputStream::MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping) { in MusicInputStream() argument
285 _musicId = musicId; in MusicInputStream()
575 int32 Sound::streamCompMusic(uint32 musicId, bool loop) { in streamCompMusic() argument
581 _loopingMusicId = musicId; in streamCompMusic()
641 MusicInputStream *tmp = new MusicInputStream(cd, fh, musicId, loop); in streamCompMusic()
H A Dsound.h155 MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping);
276 int32 streamCompMusic(uint32 musicId, bool loop);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dsound.cpp371 void MusicManager::newMusic(int musicId, int mode) { in newMusic() argument
372 debugC(1, kDebugSound, "newMusic(%d, %d)", musicId, mode); in newMusic()
387 loadMusic(97, musicId); in newMusic()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dsound.cpp371 void MusicManager::newMusic(int musicId, int mode) { in newMusic() argument
372 debugC(1, kDebugSound, "newMusic(%d, %d)", musicId, mode); in newMusic()
387 loadMusic(97, musicId); in newMusic()

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