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Searched refs:music_stacks (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c1856 static musicstack_t *music_stacks = NULL; variable
1879 for (mst = music_stacks; mst; mst = mst_next) in S_ResetMusicStack()
1884 music_stacks = last_music_stack = NULL; in S_ResetMusicStack()
1900 music_stacks = mst->next; in S_RemoveMusicStackEntry()
1920 for (mst = music_stacks; mst; mst = mst_next) in S_RemoveMusicStackEntryByStatus()
1933 if (!music_stacks) in S_AddMusicStackEntry()
1940 music_stacks->tic = gametic; in S_AddMusicStackEntry()
1941 music_stacks->status = JT_MASTER; in S_AddMusicStackEntry()
1942 music_stacks->mlumpnum = S_GetMusicLumpNum(music_stacks->musname); in S_AddMusicStackEntry()
1943 music_stacks->noposition = S_CheckQueue(); in S_AddMusicStackEntry()
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