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Searched refs:muzzleFlareSize (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DDGunWeapon.cpp61 muzzleFlareSize = 1.5f; in Init()
H A DWeapon.h116 float muzzleFlareSize; // size of muzzle flare if drawn variable
H A DWeapon.cpp57 CR_MEMBER(muzzleFlareSize),
117 muzzleFlareSize(1), in CWeapon()
457 owner->lastMuzzleFlameSize = muzzleFlareSize; in UpdateFire()
1262muzzleFlareSize = std::min(damageAreaOfEffect * 0.2f, std::min(1500.f, weaponDef->damages[0]) * 0.… in Init()
H A DBeamLaser.cpp105 muzzleFlareSize = 0.0f; in Init()