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Searched refs:myCTRLPF (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/debugger/
H A DTIADebug.cxx283 int tmp = myTIA.myCTRLPF; in refPF()
291 return myTIA.myCTRLPF & 0x01; in refPF()
299 int tmp = myTIA.myCTRLPF; in scorePF()
307 return myTIA.myCTRLPF & 0x02; in scorePF()
315 int tmp = myTIA.myCTRLPF; in priorityPF()
323 return myTIA.myCTRLPF & 0x04; in priorityPF()
598 return myTIA.myCTRLPF; in ctrlPF()
606 uInt8 tmp = myTIA.myCTRLPF & ~0x30; in sizeBL()
611 return (myTIA.myCTRLPF & 0x30) >> 4; in sizeBL()
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/
H A DTIA.cxx108 myCTRLPF = 0; in reset()
295 out.putByte(myCTRLPF); in save()
399 myCTRLPF = in.getByte(); in load()
993 myPFMask = TIATables::PFMask[myCTRLPF & 0x01]; in updateFrame()
1062 myBLMask = &TIATables::BLMask[(myCTRLPF & 0x30) >> 4] in updateFrame()
1537 myCTRLPF = value; in poke()
1542 myPlayfieldPriorityAndScore = ((myCTRLPF & 0x06) << 5); in poke()
1547 myPFMask = TIATables::PFMask[myCTRLPF & 0x01]; in poke()
H A DTIA.hxx480 uInt8 myCTRLPF; // Playfield control register member in TIA