Searched refs:myDefinedViews (Results 1 – 8 of 8) sorted by relevance
52 myDefinedViews.Clear(); in ~Graphic3d_StructureManager()82 myDefinedViews.Clear(); in Remove()216 if (myDefinedViews.Contains (theView)) in Identification()221 myDefinedViews.Add (theView); in Identification()231 if (myDefinedViews.Contains (theView)) in UnIdentification()233 myDefinedViews.Swap (myDefinedViews.FindIndex (theView), myDefinedViews.Size()); in UnIdentification()234 myDefinedViews.RemoveLast(); in UnIdentification()245 return myDefinedViews; in DefinedViews()269 for (Standard_Integer aViewIt = 1; aViewIt <= myDefinedViews.Extent(); ++aViewIt) in ReCompute()271 ReCompute (theStructure, myDefinedViews (aViewIt)); in ReCompute()[all …]
183 Graphic3d_IndexedMapOfView myDefinedViews; member in Graphic3d_StructureManager
78 …for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Nex… in SetViewOn()90 …for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Nex… in SetViewOff()146 …for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Nex… in Redraw()158 …for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Nex… in RedrawImmediate()170 …for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Nex… in Invalidate()216 return myDefinedViews.Size() < myStructureManager->MaxNumOfViews(); in IfMoreViews()225 if (!myDefinedViews.Contains (theView)) in AddView()227 myDefinedViews.Append (theView); in AddView()238 myDefinedViews.Remove (theView); in DelView()876 for (V3d_ListOfView::Iterator anIter (myDefinedViews); anIter.More(); anIter.Next()) in DumpJson()
239 const V3d_ListOfView& DefinedViews() const { return myDefinedViews; } in DefinedViews()242 …_ListOfViewIterator DefinedViewIterator() const { return V3d_ListOfViewIterator (myDefinedViews); } in DefinedViewIterator()432 void InitDefinedViews() { myDefinedViewsIterator.Initialize (myDefinedViews); } in InitDefinedViews()440 void NextDefinedViews() { if (!myDefinedViews.IsEmpty()) myDefinedViewsIterator.Next(); } in NextDefinedViews()496 V3d_ListOfView myDefinedViews; member in V3d_Viewer
260 …_ListOfViewIterator DefinedViewIterator() const { return V3d_ListOfViewIterator (myDefinedViews); } in DefinedViewIterator()263 void InitDefinedViews() { myDefinedViewsIterator.Initialize (myDefinedViews); } in InitDefinedViews()269 void NextDefinedViews() { if (!myDefinedViews.IsEmpty()) myDefinedViewsIterator.Next(); } in NextDefinedViews()501 V3d_ListOfView myDefinedViews; member in V3d_Viewer
180 Graphic3d_IndexedMapOfView myDefinedViews; member in Graphic3d_StructureManager