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/dports/games/spring/spring_98.0/rts/Map/
H A DBaseGroundDrawer.cpp377 const unsigned short* myLos = &losHandler->losMaps[gu->myAllyTeam].front(); in UpdateExtraTexture() local
405 const int inLos = InterpolateLos(myLos, losSizeX, losSizeY, losMipLevel, 128, x, y); in UpdateExtraTexture()
437 const int inLos = InterpolateLos(myLos, losSizeX, losSizeY, losMipLevel, 32, x, y); in UpdateExtraTexture()