Searched refs:myNextCharacterType (Results 1 – 5 of 5) sorted by relevance
376 netGameData.myCharacterType=netGameData.myNextCharacterType=NGCT_Marine; in ChangeToMarine()405 netGameData.myCharacterType=netGameData.myNextCharacterType=NGCT_Alien; in ChangeToAlien()419 netGameData.myCharacterType=netGameData.myNextCharacterType=NGCT_Predator; in ChangeToPredator()1294 netGameData.myNextCharacterType=NGCT_Alien; in PlayerIsDead()1301 netGameData.myNextCharacterType=NGCT_Alien; in PlayerIsDead()
1184 if(netGameData.myCharacterType!=netGameData.myNextCharacterType) in NetPlayerDeadProcessing()1186 switch(netGameData.myNextCharacterType) in NetPlayerDeadProcessing()1206 netGameData.myCharacterType=netGameData.myNextCharacterType; in NetPlayerDeadProcessing()
664 netGameData.myNextCharacterType = NGCT_Marine; in AvP_UpdateMenus()669 netGameData.myNextCharacterType = NGCT_Predator; in AvP_UpdateMenus()674 netGameData.myNextCharacterType = NGCT_Alien; in AvP_UpdateMenus()717 netGameData.myNextCharacterType = NGCT_Marine; in AvP_UpdateMenus()722 netGameData.myNextCharacterType = NGCT_Predator; in AvP_UpdateMenus()727 netGameData.myNextCharacterType = NGCT_Alien; in AvP_UpdateMenus()740 netGameData.myNextCharacterType = NGCT_Marine; in AvP_UpdateMenus()
428 netGameData.myNextCharacterType = NGCT_Marine; in InitAVPNetGame()433 netGameData.myNextCharacterType = NGCT_Alien; in InitAVPNetGame()438 netGameData.myNextCharacterType = NGCT_Predator; in InitAVPNetGame()517 netGameData.myNextCharacterType = NGCT_Marine; in InitAVPNetGameForHost()522 netGameData.myNextCharacterType = NGCT_Predator; in InitAVPNetGameForHost()527 netGameData.myNextCharacterType = NGCT_Alien; in InitAVPNetGameForHost()539 netGameData.myNextCharacterType = NGCT_Marine; in InitAVPNetGameForHost()666 netGameData.myNextCharacterType = NGCT_Marine; in InitAVPNetGameForJoin()10721 netGameData.myNextCharacterType=NGCT_Marine; in SpeciesTag_DetermineMyNextCharacterType()10752 netGameData.myNextCharacterType=otherSpecies; in SpeciesTag_DetermineMyNextCharacterType()[all …]
195 …NETGAME_CHARACTERTYPE myNextCharacterType; //if player is currently dead and about to become a new… member