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Searched refs:myPOSP0 (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/
H A DTIA.cxx326 out.putShort(myPOSP0); in save()
430 myPOSP0 = (Int16) in.getShort(); in load()
972 myPOSP0 -= myMotionClockP0; if(myPOSP0 < 0) myPOSP0 += 160; in updateFrame()
986 if(myHMP0mmr) { myPOSP0 -= 17; if(myPOSP0 < 0) myPOSP0 += 160; posChanged = true; } in updateFrame()
1642 if(myPOSP0 != newx) in poke()
1670 myPOSP0 = newx; in poke()
2026 myPOSM0 = myPOSP0 + middle; in poke()
2086 if(myHMP0mmr) myPOSP0 = (myPOSP0 + cycle_fix) % 160; in poke()
2142 myPOSP0 += 8 - myMotionClockP0; in poke()
2150 CLAMP_POS(myPOSP0); in poke()
[all …]
H A DTIA.hxx525 Int16 myPOSP0; // Player 0 position register member in TIA
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/debugger/
H A DTIADebug.cxx551 myTIA.myPOSP0 = newVal; in posP0()
553 return myTIA.myPOSP0; in posP0()