Searched refs:myPaddleRepeatA (Results 1 – 2 of 2) sorted by relevance
345 myPaddleRepeatA++; in updateDigitalAxes()346 if(myPaddleRepeatA > DIGITAL_SENSITIVITY) in updateDigitalAxes()347 myPaddleRepeatA = DIGITAL_DISTANCE; in updateDigitalAxes()362 if(myCharge[myAxisDigitalZero] > myPaddleRepeatA) in updateDigitalAxes()363 myCharge[myAxisDigitalZero] -= myPaddleRepeatA; in updateDigitalAxes()368 if((myCharge[myAxisDigitalZero] + myPaddleRepeatA) < TRIGRANGE) in updateDigitalAxes()369 myCharge[myAxisDigitalZero] += myPaddleRepeatA; in updateDigitalAxes()
190 int myPaddleRepeatA{0}, myPaddleRepeatB{0}; member in Paddles