Searched refs:myPersons (Results 1 – 5 of 5) sorted by relevance
173 return myPersons; in getPersons()597 myPersons.insert(p); in addPerson()601 std::set<MSTransportable*>::iterator i = myPersons.find(p); in removePerson()602 if (i != myPersons.end()) { in removePerson()603 myPersons.erase(i); in removePerson()791 mutable std::set<MSTransportable*> myPersons; variable
946 std::vector<MSTransportable*> result(myPersons.begin(), myPersons.end()); in getSortedPersons()
406 for (auto& item : myPersons) { in onPaint()416 auto itPers = myPersons.find(person); in onPaint()417 if (itPers == myPersons.end()) { in onPaint()418 myPersons[person] = GUIOSGBuilder::buildMovable(person->getVehicleType()); in onPaint()419 myRoot->addChild(myPersons[person].pos); in onPaint()423 osg::PositionAttitudeTransform* n = myPersons[person].pos; in onPaint()430 for (auto it = myPersons.begin(); it != myPersons.end();) { in onPaint()463 std::map<MSTransportable*, OSGMovable>::iterator i = myPersons.find(t); in removeTransportable()464 if (i != myPersons.end()) { in removeTransportable()466 myPersons.erase(i); in removeTransportable()
258 std::map<MSTransportable*, OSGMovable > myPersons; variable
279 …for (std::set<MSTransportable*>::const_iterator i = myPersons.begin(); i != myPersons.end(); ++i) { in drawGL()