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Searched refs:myPolyEdgeDirections (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c1133 VECTORCH myPolyEdgeDirections[4]; variable
1287 myPolyEdgeDirections[i].vx = myPolyEdgePoints[i].vx - sbPtr->DynPtr->Position.vx; in NPCGetMovementDirection()
1288 myPolyEdgeDirections[i].vy = 0; in NPCGetMovementDirection()
1289myPolyEdgeDirections[i].vz = myPolyEdgePoints[i].vz - sbPtr->DynPtr->Position.vz; in NPCGetMovementDirection()
1290 Normalise(&myPolyEdgeDirections[i]); in NPCGetMovementDirection()
1478 *velocityDirection = myPolyEdgeDirections[i]; in NPCGetMovementDirection()
1507 bestDirection = myPolyEdgeDirections[i]; in NPCGetMovementDirection()
1542 *velocityDirection = myPolyEdgeDirections[edgeIndex]; in NPCFindCurveToEdgePoint()
1552 weighting = DotProduct(&myPolyEdgeDirections[edgeIndex],&dirnToCentre); in NPCFindCurveToEdgePoint()
1559 curvedPath.vx = myPolyEdgeDirections[edgeIndex].vx + dirnToCentre.vx; in NPCFindCurveToEdgePoint()
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