Searched refs:myPolyEdgeDirections (Results 1 – 1 of 1) sorted by relevance
1133 VECTORCH myPolyEdgeDirections[4]; variable1287 myPolyEdgeDirections[i].vx = myPolyEdgePoints[i].vx - sbPtr->DynPtr->Position.vx; in NPCGetMovementDirection()1288 myPolyEdgeDirections[i].vy = 0; in NPCGetMovementDirection()1289 … myPolyEdgeDirections[i].vz = myPolyEdgePoints[i].vz - sbPtr->DynPtr->Position.vz; in NPCGetMovementDirection()1290 Normalise(&myPolyEdgeDirections[i]); in NPCGetMovementDirection()1478 *velocityDirection = myPolyEdgeDirections[i]; in NPCGetMovementDirection()1507 bestDirection = myPolyEdgeDirections[i]; in NPCGetMovementDirection()1542 *velocityDirection = myPolyEdgeDirections[edgeIndex]; in NPCFindCurveToEdgePoint()1552 weighting = DotProduct(&myPolyEdgeDirections[edgeIndex],&dirnToCentre); in NPCFindCurveToEdgePoint()1559 curvedPath.vx = myPolyEdgeDirections[edgeIndex].vx + dirnToCentre.vx; in NPCFindCurveToEdgePoint()[all …]