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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DMetalMap.cpp60 float myThreat = ai->thm->ThreatAtThisPoint(spotCoords); in GetNearestMetalSpot() local
61 float spotScore = VectoredSpots[i].y / distance / (myThreat + 10); in GetNearestMetalSpot()
95 bool b3 = (myThreat <= (ai->thm->GetAverageThreat() * 1.5)); in GetNearestMetalSpot()