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Searched refs:mysampList (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dbmtex.h224 Tab<BMSampler*> mysampList; variable
476 for (int i = 0; i < mysampList.Count(); i++) in UpdtSampler()
478 mysampList[i]->Init(this,m_theBitmapList[i].GetBitmap()); in UpdtSampler()
H A Dbmtex.cpp1687 for (int ct = 0; ct < mysampList.Count(); ct++) in LoadBitmap()
1689 delete mysampList[ct]; in LoadBitmap()
1695 mysampList.SetCount(numberFrames); in LoadBitmap()
1699 mysampList[ct] = new BMSampler(); in LoadBitmap()
1716 mysampList.Append(1, &bmSampler); in LoadBitmap()
2105 c = texout->Filter(uvGen->EvalUVMap(sc,mysampList[whichFrame],filterType!=FILTER_NADA)); in EvalColor()
2136 f = texout->Filter(uvGen->EvalUVMapMono(sc,mysampList[whichFrame],filterType!=FILTER_NADA)); in EvalMono()
2165 dM =(.01f)*uvGen->EvalDeriv(sc,mysampList[whichFrame],filterType!=FILTER_NADA); in EvalNormalPerturb()
2896 for (int i = 0; i < mysampList.Count(); i++) in InitBitmapSamplers()
2898 mysampList[i]->Init(this,m_theBitmapList[i].GetBitmap()); in InitBitmapSamplers()