Searched refs:nBIdx (Results 1 – 2 of 2) sorted by relevance
266 unsigned int nBIdx; member
263 w->nBIdx = nRow * size; in genWater()266 w->nIndices = nIdx + (nWIdx) * size + w->nBIdx; in genWater()1258 glDrawElements (GL_TRIANGLE_FAN, w->nBIdx, in fillBottom()