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Searched refs:nBurnYM2608SoundRate (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/
H A Dburn_ym2608.cpp8 static INT32 nBurnYM2608SoundRate; variable
95 INT32 nSamplesNeeded = nSegmentEnd * nBurnYM2608SoundRate / nBurnSoundRate + 1; in YM2608UpdateResample()
303 YM2608Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnYM2608UpdateRequest()
312 AY8910Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnAY8910UpdateRequest()
375 nBurnYM2608SoundRate = nClockFrequency / 144; in BurnYM2608Init()
377 while (nBurnYM2608SoundRate > nBurnSoundRate * 3) { in BurnYM2608Init()
378 nBurnYM2608SoundRate >>= 1; in BurnYM2608Init()
383 nSampleSize = (UINT32)nBurnYM2608SoundRate * (1 << 16) / nBurnSoundRate; in BurnYM2608Init()
386 nBurnYM2608SoundRate = nBurnSoundRate; in BurnYM2608Init()
391 …AY8910InitYM(0, nClockFrequency, nBurnYM2608SoundRate, NULL, NULL, NULL, NULL, BurnAY8910UpdateReq… in BurnYM2608Init()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/
H A Dburn_ym2608.cpp8 static INT32 nBurnYM2608SoundRate; variable
93 INT32 nSamplesNeeded = nSegmentEnd * nBurnYM2608SoundRate / nBurnSoundRate + 1; in YM2608UpdateResample()
299 YM2608Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnYM2608UpdateRequest()
308 AY8910Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnAY8910UpdateRequest()
371 nBurnYM2608SoundRate = nClockFrequency / 144; in BurnYM2608Init()
373 while (nBurnYM2608SoundRate > nBurnSoundRate * 3) { in BurnYM2608Init()
374 nBurnYM2608SoundRate >>= 1; in BurnYM2608Init()
379 nSampleSize = (UINT32)nBurnYM2608SoundRate * (1 << 16) / nBurnSoundRate; in BurnYM2608Init()
382 nBurnYM2608SoundRate = nBurnSoundRate; in BurnYM2608Init()
387 …AY8910InitYM(0, nClockFrequency, nBurnYM2608SoundRate, NULL, NULL, NULL, NULL, BurnAY8910UpdateReq… in BurnYM2608Init()
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