Searched refs:nBurnYM2608SoundRate (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/ |
H A D | burn_ym2608.cpp | 8 static INT32 nBurnYM2608SoundRate; variable 95 INT32 nSamplesNeeded = nSegmentEnd * nBurnYM2608SoundRate / nBurnSoundRate + 1; in YM2608UpdateResample() 303 YM2608Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnYM2608UpdateRequest() 312 AY8910Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnAY8910UpdateRequest() 375 nBurnYM2608SoundRate = nClockFrequency / 144; in BurnYM2608Init() 377 while (nBurnYM2608SoundRate > nBurnSoundRate * 3) { in BurnYM2608Init() 378 nBurnYM2608SoundRate >>= 1; in BurnYM2608Init() 383 nSampleSize = (UINT32)nBurnYM2608SoundRate * (1 << 16) / nBurnSoundRate; in BurnYM2608Init() 386 nBurnYM2608SoundRate = nBurnSoundRate; in BurnYM2608Init() 391 …AY8910InitYM(0, nClockFrequency, nBurnYM2608SoundRate, NULL, NULL, NULL, NULL, BurnAY8910UpdateReq… in BurnYM2608Init() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/ |
H A D | burn_ym2608.cpp | 8 static INT32 nBurnYM2608SoundRate; variable 93 INT32 nSamplesNeeded = nSegmentEnd * nBurnYM2608SoundRate / nBurnSoundRate + 1; in YM2608UpdateResample() 299 YM2608Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnYM2608UpdateRequest() 308 AY8910Render(BurnYM2608StreamCallback(nBurnYM2608SoundRate)); in BurnAY8910UpdateRequest() 371 nBurnYM2608SoundRate = nClockFrequency / 144; in BurnYM2608Init() 373 while (nBurnYM2608SoundRate > nBurnSoundRate * 3) { in BurnYM2608Init() 374 nBurnYM2608SoundRate >>= 1; in BurnYM2608Init() 379 nSampleSize = (UINT32)nBurnYM2608SoundRate * (1 << 16) / nBurnSoundRate; in BurnYM2608Init() 382 nBurnYM2608SoundRate = nBurnSoundRate; in BurnYM2608Init() 387 …AY8910InitYM(0, nClockFrequency, nBurnYM2608SoundRate, NULL, NULL, NULL, NULL, BurnAY8910UpdateReq… in BurnYM2608Init() [all …]
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