Searched refs:nCLD (Results 1 – 3 of 3) sorted by relevance
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/ |
H A D | GSHandler.h | 349 unsigned int nCLD : 3; member 437 unsigned int nCLD : 3; member
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H A D | GSHandler.cpp | 1280 switch(tex0.nCLD) in ProcessCLD() 1670 … tex0.nFunction, tex0.GetCLUTPtr(), tex0.nCPSM, tex0.nCSM, tex0.nCSA, tex0.nCLD); in DisassembleWrite() 1694 …GS_REG_TEX2_1) ? 1 : 2, tex2.nPsm, tex2.GetCLUTPtr(), tex2.nCPSM, tex2.nCSM, tex2.nCSA, tex2.nCLD); in DisassembleWrite()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/ |
H A D | GsStateUtils.cpp | 309 result += string_format("\tCLUT Load Control: %s\r\n", g_textureClutLoadControlString[tex0.nCLD]); in GetContextState()
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