Searched refs:nCSM (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/ |
H A D | GSH_VulkanClutLoad.cpp | 26 caps.csm = tex0.nCSM; in DoClutLoad() 39 loadParams.clutBufWidth = (tex0.nCSM == 0) ? 0x40 : texClut.GetBufWidth(); in DoClutLoad()
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H A D | GSH_Vulkan.cpp | 968 clutKey.csm = tex0.nCSM; in MakeCachedClutKey()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/ |
H A D | GSHandler.h | 347 unsigned int nCSM : 1; member 435 unsigned int nCSM : 1; member
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H A D | GSHandler.cpp | 1367 if(tex0.nCSM == 0) in ReadCLUT4() 1450 if(tex0.nCSM == 0) in ReadCLUT8() 1670 … tex0.nFunction, tex0.GetCLUTPtr(), tex0.nCPSM, tex0.nCSM, tex0.nCSA, tex0.nCLD); in DisassembleWrite() 1694 …== GS_REG_TEX2_1) ? 1 : 2, tex2.nPsm, tex2.GetCLUTPtr(), tex2.nCPSM, tex2.nCSM, tex2.nCSA, tex2.nC… in DisassembleWrite()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/ |
H A D | GsStateUtils.cpp | 307 result += string_format("\tCLUT Storage Mode: %d\r\n", tex0.nCSM + 1); in GetContextState()
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