/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aitchern.cpp | 110 int nDist = approxDist(x2-x, y2-y); in sub_71BD4() local 111 if (nDist == 0 || nDist > 0x2800) in sub_71BD4() 188 int nDist = approxDist(x2-x, y2-y); in sub_720AC() local 189 if (nDist == 0 || nDist > 0x2800) in sub_720AC() 272 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in sub_725A4() 307 int nDist = approxDist(dx, dy); in sub_72850() local 347 int nDist = approxDist(dx, dy); in sub_72934() local 348 if (nDist <= pDudeInfo->seeDist) in sub_72934() 357 if (nDist < 0x1f00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) in sub_72934() 359 else if (nDist < 0xd00 && nDist > 0xb00 && klabs(nDeltaAngle) < 85) in sub_72934() [all …]
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H A D | gameutil.cpp | 204 if (x <= x1 - nDist || x >= x2 + nDist) in CheckProximityWall() 211 if (x <= x2 - nDist || x >= x1 + nDist) in CheckProximityWall() 231 return dist1 < nDist * nDist; in CheckProximityWall() 235 return dist2 < nDist * nDist; in CheckProximityWall() 246 return dist2 < nDist * nDist; in CheckProximityWall() 250 return dist1 < nDist * nDist; in CheckProximityWall() 258 if (y <= y1 - nDist || y >= y2 + nDist) in CheckProximityWall() 265 if (y <= y2 - nDist || y >= y1 + nDist) in CheckProximityWall() 317 return px * px + py * py < nDist * nDist; in CheckProximityWall() 324 return px * px + py * py < nDist * nDist; in CheckProximityWall() [all …]
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H A D | aicerber.cpp | 126 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback() local 127 if (nDist == 0 || nDist > 0x2800) in BurnSeqCallback() 139 int tsr = mulscale(9460, nDist, 10); in BurnSeqCallback() 210 int nDist = approxDist(x2-x, y2-y); in BurnSeqCallback2() local 211 if (nDist == 0 || nDist > 0x2800) in BurnSeqCallback2() 306 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in thinkTarget() 341 int nDist = approxDist(dx, dy); in thinkGoto() local 414 int nDist = approxDist(dx, dy); in thinkChase() local 415 if (nDist <= pDudeInfo->seeDist) in thinkChase() 424 if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) { in thinkChase() [all …]
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H A D | aighost.cpp | 143 if (nDist == 0 || nDist > 0x2800) in BlastSeqCallback() 240 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in thinkTarget() 280 int nDist = approxDist(dx, dy); in thinkGoto() local 378 int nDist = approxDist(dx, dy); in thinkChase() local 379 if (nDist <= pDudeInfo->seeDist) in thinkChase() 395 if (nDist < 0x2000 && nDist > 0x1000 && klabs(nDeltaAngle) < 85) { in thinkChase() 477 int nDist = approxDist(dx, dy); in MoveForward() local 515 int nDist = approxDist(dx, dy); in MoveSlow() local 516 if (Chance(0x600) && nDist <= 0x400) in MoveSlow() 556 int nDist = approxDist(dx, dy); in MoveSwoop() local [all …]
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H A D | aigarg.cpp | 160 if (nDist == 0 || nDist > 0x2800) in BlastSSeqCallback() 266 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in thinkTarget() 307 int nDist = approxDist(dx, dy); in thinkGoto() local 405 int nDist = approxDist(dx, dy); in thinkChase() local 406 if (nDist <= pDudeInfo->seeDist) in thinkChase() 422 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase() 481 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase() 586 int nDist = approxDist(dx, dy); in MoveForward() local 624 int nDist = approxDist(dx, dy); in MoveSlow() local 668 int nDist = approxDist(dx, dy); in MoveSwoop() local [all …]
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H A D | aibat.cpp | 119 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in thinkTarget() 154 int nDist = approxDist(dx, dy); in thinkGoto() local 181 int nDist = approxDist(dx, dy); in thinkPonder() local 182 if (nDist <= pDudeInfo->seeDist) in thinkPonder() 192 … if (height2-height < 0x3000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkPonder() 194 … else if (height2-height > 0x5000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkPonder() 290 int nDist = approxDist(dx, dy); in thinkChase() local 291 if (nDist <= pDudeInfo->seeDist) in thinkChase() 341 int nDist = approxDist(dx, dy); in MoveForward() local 375 int nDist = approxDist(dx, dy); in MoveSwoop() local [all …]
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H A D | aiboneel.cpp | 132 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in thinkTarget() 169 int nDist = approxDist(dx, dy); in thinkGoto() local 196 int nDist = approxDist(dx, dy); in thinkPonder() local 197 if (nDist <= pDudeInfo->seeDist) in thinkPonder() 207 … if (height2-height < -0x2000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkPonder() 305 int nDist = approxDist(dx, dy); in thinkChase() local 306 if (nDist <= pDudeInfo->seeDist) in thinkChase() 352 int nDist = approxDist(dx, dy); in MoveForward() local 353 if (nDist <= 0x399) in MoveForward() 383 int nDist = approxDist(dx, dy); in MoveSwoop() local [all …]
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H A D | aispid.cpp | 175 int nDist = approxDist(dx, dy); in sub_71370() local 180 if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370() 182 … else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370() 209 int nDist = approxDist(dx, dy); in thinkGoto() local 211 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 241 int nDist = approxDist(dx, dy); in thinkChase() local 242 if (nDist <= pDudeInfo->seeDist) { in thinkChase() 251 if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 256 if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 258 else if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() [all …]
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H A D | gameutil.h | 70 bool CheckProximity(spritetype *pSprite, int nX, int nY, int nZ, int nSector, int nDist); 71 bool CheckProximityPoint(int nX1, int nY1, int nZ1, int nX2, int nY2, int nZ2, int nDist); 72 bool CheckProximityWall(int nWall, int x, int y, int nDist); 78 void GetZRange(spritetype *pSprite, int *ceilZ, int *ceilHit, int *floorZ, int *floorHit, int nDist… 79 …z, int nSector, int *ceilZ, int *ceilHit, int *floorZ, int *floorHit, int nDist, unsigned int nMas… 82 int GetClosestSectors(int nSector, int x, int y, int nDist, short *pSectors, char *pSectBit); 83 int GetClosestSpriteSectors(int nSector, int x, int y, int nDist, short *pSectors, char *pSectBit, …
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H A D | aipod.cpp | 111 int nDist = approxDist(x, y); in sub_6FFA0() local 112 int nDist2 = nDist / 540; in sub_6FFA0() 118 if (pDudeInfo->seeDist*0.1 < nDist) in sub_6FFA0() 131 if (pDudeInfo->seeDist*0.1 < nDist) in sub_6FFA0() 150 int nDist, nBurn; in sub_70284() local 157 nDist = 50; in sub_70284() 162 nDist = 75; in sub_70284() 186 int nDist = approxDist(dx, dy); in sub_70380() local 188 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) { in sub_70380() 248 int nDist = approxDist(dx, dy); in sub_704D8() local [all …]
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H A D | aizomba.cpp | 85 int UNUSED(nDist) = approxDist(tx, ty); in HackSeqCallback() 116 int nDist = approxDist(dx, dy); in thinkGoto() local 148 int nDist = approxDist(dx, dy); in thinkChase() local 149 if (nDist <= pDudeInfo->seeDist) in thinkChase() 158 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase() 194 int nDist = approxDist(dx, dy); in thinkPonder() local 195 if (nDist <= pDudeInfo->seeDist) in thinkPonder() 204 if (nDist < 0x400) in thinkPonder() 236 int nDist = approxDist(dx, dy); in myThinkTarget() local 237 if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) in myThinkTarget() [all …]
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H A D | aihound.cpp | 118 int nDist = approxDist(dx, dy); in thinkGoto() local 120 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 158 int nDist = approxDist(dx, dy); in thinkChase() local 159 if (nDist <= pDudeInfo->seeDist) in thinkChase() 165 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 168 if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) in thinkChase() 170 else if(nDist < 0x266 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | aigilbst.cpp | 107 int nDist = approxDist(dx, dy); in thinkGoto() local 171 int nDist = approxDist(dx, dy); in thinkChase() local 172 if (nDist <= pDudeInfo->seeDist) in thinkChase() 250 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 282 int nDist = approxDist(dx, dy); in thinkSwimChase() local 283 if (nDist <= pDudeInfo->seeDist) in thinkSwimChase() 328 int nDist = approxDist(dx, dy); in sub_6CB00() local 366 int nDist = approxDist(dx, dy); in sub_6CD74() local 367 if (Chance(0x600) && nDist <= 0x400) in sub_6CD74() 402 int nDist = approxDist(dx, dy); in sub_6D03C() local [all …]
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H A D | aicaleb.cpp | 116 int nDist = approxDist(dx, dy); in thinkGoto() local 183 int nDist = approxDist(dx, dy); in thinkChase() local 184 if (nDist <= pDudeInfo->seeDist) in thinkChase() 263 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 295 int nDist = approxDist(dx, dy); in thinkSwimChase() local 296 if (nDist <= pDudeInfo->seeDist) in thinkSwimChase() 336 int nDist = approxDist(dx, dy); in sub_65D04() local 374 int nDist = approxDist(dx, dy); in sub_65F44() local 375 if (Chance(0x600) && nDist <= 0x400) in sub_65F44() 410 int nDist = approxDist(dx, dy); in sub_661E0() local [all …]
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H A D | aizombf.cpp | 95 int UNUSED(nDist) = approxDist(tx, ty); in PukeSeqCallback() 124 int nDist = approxDist(dx, dy); in thinkGoto() local 126 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 156 int nDist = approxDist(dx, dy); in thinkChase() local 157 if (nDist <= pDudeInfo->seeDist) in thinkChase() 166 if (nDist < 0x1400 && nDist > 0xe00 && klabs(nDeltaAngle) < 85) in thinkChase() 185 else if (nDist < 0x1400 && nDist > 0x600 && klabs(nDeltaAngle) < 85) in thinkChase() 204 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | aibeast.cpp | 215 int nDist = approxDist(dx, dy); in thinkGoto() local 279 int nDist = approxDist(dx, dy); in thinkChase() local 280 if (nDist <= pDudeInfo->seeDist) in thinkChase() 291 if (nDist < 0x1400 && nDist > 0xa00 && klabs(nDeltaAngle) < 85 && (pTarget->flags&2) in thinkChase() 396 int nDist = approxDist(dx, dy); in thinkSwimGoto() local 428 int nDist = approxDist(dx, dy); in thinkSwimChase() local 429 if (nDist <= pDudeInfo->seeDist) in thinkSwimChase() 471 int nDist = approxDist(dx, dy); in MoveForward() local 494 int nDist = approxDist(dx, dy); in sub_628A0() local 532 int nDist = approxDist(dx, dy); in sub_62AE0() local [all …]
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H A D | aicult.cpp | 171 int nDist = approxDist(dx, dy); in ThrowSeqCallback() local 172 int nDist2 = nDist / 540; in ThrowSeqCallback() 173 if (nDist > 0x1e00) in ThrowSeqCallback() 210 int nDist = approxDist(dx, dy); in sub_68230() local 211 int nDist2 = nDist / 540; in sub_68230() 239 int nDist = approxDist(dx, dy); in thinkGoto() local 313 int nDist = approxDist(dx, dy); in thinkChase() local 395 if (nDist < 0x2c00 && nDist > 0x1400 && !TargetNearExplosion(pTarget) in thinkChase() 463 if (nDist < 0x1e00 && nDist > 0xe00 && !TargetNearExplosion(pTarget) in thinkChase() 531 if (nDist < 0x2c00 && nDist > 0x1400 && klabs(nDeltaAngle) < 85 in thinkChase() [all …]
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H A D | aiinnoc.cpp | 66 int nDist = approxDist(dx, dy); in thinkGoto() local 68 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 98 int nDist = approxDist(dx, dy); in thinkChase() local 99 if (nDist <= pDudeInfo->seeDist) in thinkChase() 105 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 108 if (nDist < 0x666 && klabs(nDeltaAngle) < 85) in thinkChase()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/vcl/source/outdev/ |
H A D | hatch.cxx | 230 rInc = Size( 0, nDist ); in CalcHatchValues() 238 nOffset = ( nDist - ( ( aRef.Y() - rRect.Top() ) % nDist ) ); in CalcHatchValues() 245 rInc = Size( nDist, 0 ); in CalcHatchValues() 253 nOffset = nDist - ( ( aRef.X() - rRect.Left() ) % nDist ); in CalcHatchValues() 265 nDist = FRound( nDist / cos( fAngle ) ); in CalcHatchValues() 266 rInc = Size( 0, nDist ); in CalcHatchValues() 284 nOffset = ( rPt1.Y() - nPY ) % nDist; in CalcHatchValues() 286 nOffset = nDist - ( ( nPY - rPt1.Y() ) % nDist ); in CalcHatchValues() 298 nDist = FRound( nDist / sin( fAngle ) ); in CalcHatchValues() 299 rInc = Size( nDist, 0 ); in CalcHatchValues() [all …]
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/source/outdev/ |
H A D | hatch.cxx | 228 rInc = Size( 0, nDist ); in CalcHatchValues() 236 nOffset = ( nDist - ( ( aRef.Y() - rRect.Top() ) % nDist ) ); in CalcHatchValues() 243 rInc = Size( nDist, 0 ); in CalcHatchValues() 249 nOffset = ( rRect.Left() - aRef.X() ) % nDist; in CalcHatchValues() 251 nOffset = nDist - ( ( aRef.X() - rRect.Left() ) % nDist ); in CalcHatchValues() 263 rInc = Size( 0, nDist = FRound( nDist / cos( fAngle ) ) ); in CalcHatchValues() 281 nOffset = ( rPt1.Y() - nPY ) % nDist; in CalcHatchValues() 283 nOffset = nDist - ( ( nPY - rPt1.Y() ) % nDist ); in CalcHatchValues() 295 rInc = Size( nDist = FRound( nDist / sin( fAngle ) ), 0 ); in CalcHatchValues() 313 nOffset = ( rPt1.X() - nPX ) % nDist; in CalcHatchValues() [all …]
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/include/svx/ |
H A D | sdsxyitm.hxx | 25 inline SdrMetricItem makeSdrShadowXDistItem(long nDist) { in makeSdrShadowXDistItem() argument 26 return SdrMetricItem(SDRATTR_SHADOWXDIST, nDist); in makeSdrShadowXDistItem() 29 inline SdrMetricItem makeSdrShadowYDistItem(long nDist) { in makeSdrShadowYDistItem() argument 30 return SdrMetricItem(SDRATTR_SHADOWYDIST, nDist); in makeSdrShadowYDistItem()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/include/svx/ |
H A D | sdsxyitm.hxx | 25 inline SdrMetricItem makeSdrShadowXDistItem(tools::Long nDist) in makeSdrShadowXDistItem() argument 27 return SdrMetricItem(SDRATTR_SHADOWXDIST, nDist); in makeSdrShadowXDistItem() 30 inline SdrMetricItem makeSdrShadowYDistItem(tools::Long nDist) in makeSdrShadowYDistItem() argument 32 return SdrMetricItem(SDRATTR_SHADOWYDIST, nDist); in makeSdrShadowYDistItem()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.h | 31 …t(int const nEventID, int const spriteNum, int const playerNum, int const nDist, int32_t const nRe… 32 …2_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist); 41 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32… in VM_OnEvent() argument 43 …return VM_HaveEvent(nEventID) ? VM_ExecuteEvent(nEventID, spriteNum, playerNum, nDist, nReturn) : … in VM_OnEvent() 46 static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist) in VM_OnEvent() argument 48 return VM_HaveEvent(nEventID) ? VM_ExecuteEvent(nEventID, spriteNum, playerNum, nDist) : 0; in VM_OnEvent()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Framework/src/bitmap/ |
H A D | PNG.cpp | 111 int nDist = (nBPP / 8); in SubFilter() local 116 if((i - nDist) < 0) in SubFilter() 122 nPredictor = pRaw[i - nDist]; in SubFilter() 147 int nDist = (nBPP / 8); in AverageFilter() local 162 if((i - nDist) < 0) in AverageFilter() 168 nLeft = pRaw[i - nDist]; in AverageFilter() 190 int nDist = (nBPP / 8); in PaethFilter() local 196 if((i - nDist) < 0) in PaethFilter() 203 nLeft = pRaw[i - nDist]; in PaethFilter() 210 nUpperLeft = pRaw[(i - nDist) - nPitch]; in PaethFilter()
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/aig/saig/ |
H A D | saigWnd.c | 50 if ( nDist == 0 ) in Saig_ManWindowOutline_rec() 52 if ( pDists[pObj->Id] >= nDist ) in Saig_ManWindowOutline_rec() 54 pDists[pObj->Id] = nDist; in Saig_ManWindowOutline_rec() 65 Saig_ManWindowOutline_rec( p, pMatch, nDist, vNodes, pDists ); in Saig_ManWindowOutline_rec() 108 Saig_ManWindowOutline_rec( p, pObj, nDist, vNodes, pDists ); in Saig_ManWindowOutline() 470 vNodes = Saig_ManWindowOutline( p, pObj, nDist ); in Saig_ManWindowExtract() 494 vNodes = Saig_ManWindowOutline( p, pObj, nDist ); in Saig_ManWindowInsert() 510 vNodes = Saig_ManWindowOutline( p, pObj, nDist ); in Saig_ManWindowInsert() 530 int nDist = 3; in Saig_ManWindowTest() local 535 pWnd = Saig_ManWindowExtract( p, pPivot, nDist ); in Saig_ManWindowTest() [all …]
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