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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp4330 int nHWall = -1; in ProcessTouchObjects() local
4332 nHWall = gSpriteHit[nXSprite].hit & 0x3fff; in ProcessTouchObjects()
4333 if (wallRangeIsFine(nHWall) && xwallRangeIsFine(wall[nHWall].extra)) { in ProcessTouchObjects()
4334 XWALL* pXHWall = &xwall[wall[nHWall].extra]; in ProcessTouchObjects()
4336 trTriggerWall(nHWall, pXHWall, kCmdWallTouch); in ProcessTouchObjects()
4341 if (nHWall != -1 || nHSprite != -1) xvel[nSprite] += 5; in ProcessTouchObjects()