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Searched refs:nInpcInput (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dinpc.cpp5 unsigned int nInpcInput = 0; // The input number we are redefining variable
22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit()
33 if (nInpcInput >= nGameInpCount) { // input out of range in InpcInit()
36 pgi = GameInp + nInpcInput; in InpcInit()
H A Dburner_win32.h398 extern unsigned int nInpcInput; // The input number we are redefining
H A Dinpd.cpp477 nInpcInput = nSel; in ListItemActivate()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dinpc.cpp5 unsigned int nInpcInput = 0; // The input number we are redefining variable
22 BurnDrvGetInputInfo(&bii, nInpcInput); in InpcInit()
33 if (nInpcInput >= nGameInpCount) { // input out of range in InpcInit()
36 pgi = GameInp + nInpcInput; in InpcInit()
H A Dburner_win32.h385 extern unsigned int nInpcInput; // The input number we are redefining
H A Dinpd.cpp461 nInpcInput = nSel; in ListItemActivate()