Searched refs:nOwner (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | actor.cpp | 2696 int nOwner = actSpriteIdToOwnerId(nSprite); in sub_2A620() local 2762 actBurnSprite(nOwner, pXSprite2, a11); in sub_2A620() 3727 int nOwner = actSpriteOwnerToSpriteId(pMissile); in actImpactMissile() local 3736 spritetype* pSource = &sprite[nOwner]; in actImpactMissile() 3773 int nOwner = actSpriteOwnerToSpriteId(pMissile); in actImpactMissile() local 3785 int nOwner = actSpriteOwnerToSpriteId(pMissile); in actImpactMissile() local 3947 spritetype *pOwner = &sprite[nOwner]; in actImpactMissile() 4613 int nOwner = actSpriteOwnerToSpriteId(pHitSprite); in MoveDude() local 5101 int nOwner = actSpriteOwnerToSpriteId(pSprite); in MoveMissile() local 5102 pOwner = &sprite[nOwner]; in MoveMissile() [all …]
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H A D | callback.cpp | 619 int nOwner = actSpriteOwnerToSpriteId(pSprite); in DropVoodoo() local 620 if (nOwner < 0 || nOwner >= kMaxSprites) in DropVoodoo() 625 spritetype *pOwner = &sprite[nOwner]; in DropVoodoo() 650 if (nOwner == nSprite2) in DropVoodoo() 675 … int nDmg = actDamageSprite(nOwner, pSprite2, kDamageSpirit, pXSprite->data1<<4); in DropVoodoo()
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H A D | db.cpp | 643 int nOwner = sprite[nSprite].owner; in PropagateMarkerReferences() local 644 if (nOwner >= 0 && nOwner < numsectors) { in PropagateMarkerReferences() 645 int nXSector = sector[nOwner].extra; in PropagateMarkerReferences() 654 int nOwner = sprite[nSprite].owner; in PropagateMarkerReferences() local 655 if (nOwner >= 0 && nOwner < numsectors) { in PropagateMarkerReferences() 656 int nXSector = sector[nOwner].extra; in PropagateMarkerReferences()
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H A D | aizomba.cpp | 227 int nOwner = (pSprite->owner & 0x1000) ? (pSprite->owner&0xfff) : -1; in myThinkTarget() local 228 …if (nOwner == pPlayer->nSprite || pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpSha… in myThinkTarget()
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H A D | aitchern.cpp | 73 int nOwner = actSpriteIdToOwnerId(nSprite); in sub_71A90() local 76 actBurnSprite(nOwner, pXTarget, 40); in sub_71A90()
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H A D | weapon.cpp | 2540 int nOwner = actSpriteOwnerToSpriteId(pMissile); in sub_51340() local 2551 if (nSprite != nOwner || v4) in sub_51340() 2561 if (nSprite == nOwner) in sub_51340() 2563 actDamageSprite(nOwner, pSprite, kDamageTesla, nDamage<<4); in sub_51340() 2580 actDamageSprite(nOwner, pSprite, kDamageTesla, nDamage<<4); in sub_51340()
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H A D | nnexts.h | 264 void debrisConcuss(int nOwner, int listIndex, int x, int y, int z, int dmg);
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H A D | nnexts.cpp | 1175 void debrisConcuss(int nOwner, int listIndex, int x, int y, int z, int dmg) { in debrisConcuss() argument 1196 actDamageSprite(nOwner, pSprite, kDamageExplode, dmg); in debrisConcuss()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | snake.cpp | 109 short nOwner = sprite[nSprite].owner; in ExplodeSnakeSprite() local 114 sprite[nSprite].owner = nOwner; in ExplodeSnakeSprite()
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H A D | sequence.cpp | 649 short nOwner = pTSprite->owner; in seq_PlotSequence() local 690 if (!(pTSprite->cstat & 0x101) || (sprite[nOwner].statnum == 100 && nNetPlayerCount)) in seq_PlotSequence()
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