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Searched refs:nReplayStatus (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dstated.cpp75 if(!bReplayReadOnly && nReplayStatus == 2) in StatedLoad()
77 nReplayStatus = 1; in StatedLoad()
79 if(bReplayReadOnly && nReplayStatus == 1) in StatedLoad()
83 nReplayStatus = 2; in StatedLoad()
H A Dreplay.cpp17 INT32 nReplayStatus = 0; // 1 record, 2 replay, 0 nothing variable
413 nReplayStatus = 1; // Set record status in StartRecord()
598 nReplayStatus = 2; // Set replay status in StartReplay()
686 if (nReplayStatus) { in StopReplay()
687 if (nReplayStatus == 1) { in StopReplay()
703 nReplayStatus = 0; in StopReplay()
H A Drun.cpp204 if (nReplayStatus == 2) { in RunFrame()
224 if (nReplayStatus == 1) { in RunFrame()
H A Dburner_win32.h440 extern int nReplayStatus;
H A Dmenu.cpp1399 if (nReplayStatus) { in MenuEnableItems()
H A Dscrn.cpp1134 if (UseDialogs() && nReplayStatus != 1) { in OnCommand()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dstated.cpp75 if(!bReplayReadOnly && nReplayStatus == 2) in StatedLoad()
77 nReplayStatus = 1; in StatedLoad()
79 if(bReplayReadOnly && nReplayStatus == 1) in StatedLoad()
83 nReplayStatus = 2; in StatedLoad()
H A Dreplay.cpp17 INT32 nReplayStatus = 0; // 1 record, 2 replay, 0 nothing variable
382 nReplayStatus = 1; // Set record status in StartRecord()
554 nReplayStatus = 2; // Set replay status in StartReplay()
642 if (nReplayStatus) { in StopReplay()
643 if (nReplayStatus == 1) { in StopReplay()
659 nReplayStatus = 0; in StopReplay()
H A Drun.cpp160 if (nReplayStatus == 2) { in RunFrame()
175 if (nReplayStatus == 1) { in RunFrame()
H A Dburner_win32.h427 extern int nReplayStatus;
H A Dmenu.cpp1356 if (nReplayStatus) { in MenuEnableItems()
H A Dscrn.cpp1085 if (UseDialogs() && nReplayStatus != 1) { in OnCommand()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dstate.cpp14 extern INT32 nReplayStatus;
213 if(nReplayStatus) in BurnStateLoad()
236 if(nReplayStatus == 1) in BurnStateLoad()
241 else if(nReplayStatus == 2) in BurnStateLoad()
470 if(nReplayStatus) in BurnStateSave()
478 if(nReplayStatus == 1) in BurnStateSave()
482 else if(nReplayStatus == 2) in BurnStateSave()
H A Dluaengine.cpp1663 if (nReplayStatus == 1) in movie_mode()
1665 else if (nReplayStatus == 2) in movie_mode()
1722 if (nReplayStatus == 0) in movie_stop()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dstate.cpp14 extern INT32 nReplayStatus;
212 if(nReplayStatus) in BurnStateLoad()
235 if(nReplayStatus == 1) in BurnStateLoad()
240 else if(nReplayStatus == 2) in BurnStateLoad()
469 if(nReplayStatus) in BurnStateSave()
477 if(nReplayStatus == 1) in BurnStateSave()
481 else if(nReplayStatus == 2) in BurnStateSave()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dreplay.cpp5 INT32 nReplayStatus = 0; // 1 record, 2 replay, 0 nothing variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_directx_support.cpp1269 if (nReplayStatus == 1) { in VidSDisplayStatus()
1272 if (nReplayStatus == 2) { in VidSDisplayStatus()
1298 hFont = (HFONT)SelectObject(hDC, (nReplayStatus == 1) ? StatusFontTiny : StatusFont); in VidSDisplayStatus()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_directx_support.cpp1256 if (nReplayStatus == 1) { in VidSDisplayStatus()
1259 if (nReplayStatus == 2) { in VidSDisplayStatus()
1285 hFont = (HFONT)SelectObject(hDC, (nReplayStatus == 1) ? StatusFontTiny : StatusFont); in VidSDisplayStatus()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/
H A Dlibretro.cpp62 INT32 nReplayStatus = 0; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/
H A Dlibretro.cpp50 INT32 nReplayStatus = 0; variable