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Searched refs:nReplayUndoCount (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dreplay.cpp6 INT32 nReplayUndoCount = 0; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dstate.cpp16 extern INT32 nReplayUndoCount;
239 ++nReplayUndoCount; in BurnStateLoad()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dstate.cpp16 extern INT32 nReplayUndoCount;
238 ++nReplayUndoCount; in BurnStateLoad()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dreplay.cpp21 INT32 nReplayUndoCount = 0; variable
387 nReplayUndoCount = 0; in StartRecord()
487 fread(&nReplayUndoCount, 1, 4, fp); in StartReplay()
600 fwrite(&nReplayUndoCount, 1, 4, fp); in CloseRecord()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dreplay.cpp21 INT32 nReplayUndoCount = 0; variable
418 nReplayUndoCount = 0; in StartRecord()
522 fread(&nReplayUndoCount, 1, 4, fp); in StartReplay()
644 fwrite(&nReplayUndoCount, 1, 4, fp); in CloseRecord()