Searched refs:nReplayUndoCount (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | replay.cpp | 6 INT32 nReplayUndoCount = 0; variable
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/ |
H A D | state.cpp | 16 extern INT32 nReplayUndoCount; 239 ++nReplayUndoCount; in BurnStateLoad()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/ |
H A D | state.cpp | 16 extern INT32 nReplayUndoCount; 238 ++nReplayUndoCount; in BurnStateLoad()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/ |
H A D | replay.cpp | 21 INT32 nReplayUndoCount = 0; variable 387 nReplayUndoCount = 0; in StartRecord() 487 fread(&nReplayUndoCount, 1, 4, fp); in StartReplay() 600 fwrite(&nReplayUndoCount, 1, 4, fp); in CloseRecord()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/ |
H A D | replay.cpp | 21 INT32 nReplayUndoCount = 0; variable 418 nReplayUndoCount = 0; in StartRecord() 522 fread(&nReplayUndoCount, 1, 4, fp); in StartReplay() 644 fwrite(&nReplayUndoCount, 1, 4, fp); in CloseRecord()
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