/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | tc0150rod.cpp | 22 Length = nScreenWidth; in DrawScanLine() 41 pPixel = pTransDraw + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine() 42 pPri = TC0150RODPriMap + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine() 43 Length = nScreenWidth; in DrawScanLine() 155 if (End > nScreenWidth) End = nScreenWidth; in TC0150RODDraw() 162 if (LeftEdge >= nScreenWidth) in TC0150RODDraw() 165 LeftEdge = nScreenWidth - 1; in TC0150RODDraw() 289 if (End > nScreenWidth) { in TC0150RODDraw() 290 End = nScreenWidth; in TC0150RODDraw() 298 if (LeftEdge >= nScreenWidth) in TC0150RODDraw() [all …]
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H A D | tc0180vcu.cpp | 221 INT32 screen_width = nScreenWidth - 1; in TC0180VCUDrawLayer() 231 dest = pTransDraw + sy * nScreenWidth; in TC0180VCUDrawLayer() 334 sx = (nScreenWidth - 16) - sx; in TC0180VCUDrawLayer() 433 sx = (nScreenWidth - 8) - sx; in TC0180VCUDrawCharLayer() 456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 458 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() 472 UINT16 *dst = pTransDraw + y * nScreenWidth; in TC0180VCUFramebufferDraw() 474 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() 491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 493 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | tc0150rod.cpp | 22 Length = nScreenWidth; in DrawScanLine() 41 pPixel = pTransDraw + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine() 42 pPri = TC0150RODPriMap + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine() 43 Length = nScreenWidth; in DrawScanLine() 155 if (End > nScreenWidth) End = nScreenWidth; in TC0150RODDraw() 162 if (LeftEdge >= nScreenWidth) in TC0150RODDraw() 165 LeftEdge = nScreenWidth - 1; in TC0150RODDraw() 289 if (End > nScreenWidth) { in TC0150RODDraw() 290 End = nScreenWidth; in TC0150RODDraw() 298 if (LeftEdge >= nScreenWidth) in TC0150RODDraw() [all …]
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H A D | tc0180vcu.cpp | 221 INT32 screen_width = nScreenWidth - 1; in TC0180VCUDrawLayer() 231 dest = pTransDraw + sy * nScreenWidth; in TC0180VCUDrawLayer() 334 sx = (nScreenWidth - 16) - sx; in TC0180VCUDrawLayer() 433 sx = (nScreenWidth - 8) - sx; in TC0180VCUDrawCharLayer() 456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 458 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() 472 UINT16 *dst = pTransDraw + y * nScreenWidth; in TC0180VCUFramebufferDraw() 474 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() 491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 493 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/ |
H A D | tiles_generic.cpp | 19 INT32 nScreenWidth, nScreenHeight; variable 38 nScreenWidthMax = nScreenWidth; in GenericTilesInit() 53 nScreenWidth = nScreenHeight = 0; in GenericTilesExit() 71 if (nMaxx > nScreenWidth) nMaxx = nScreenWidth; in GenericTilesSetClip() 91 nScreenWidthMax = nScreenWidth; in GenericTilesClearClip() 103 nScreenWidth = nMaxx; in GenericTilesSetClipRaw() 115 nScreenWidthMax = nScreenWidth; in GenericTilesClearClipRaw() 304 src1 += nScreenWidth; in BurnTransferFlip() 305 src2 -= nScreenWidth; in BurnTransferFlip() 2464 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio() [all …]
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H A D | burn_led.cpp | 20 static INT32 nScreenWidth, nScreenHeight; variable 44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position() 52 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position() 68 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position() 73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position() 87 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position() 98 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position() 195 nScreenWidth = 0; in BurnLEDExit() 215 if (xpos < 0 || xpos > (nScreenWidth - led_size)) break; in BurnLEDRender() 221 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnLEDRender()
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H A D | vector.cpp | 70 vector_scaleX = (float)nScreenWidth / x; in vector_set_scale() 88 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale() 90 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale() 116 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel() 118 INT32 coords = y * nScreenWidth + x; in vector_draw_pixel() 132 pBitmap[y * nScreenWidth + x] = pixel; in vector_draw_pixel() 272 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector() 293 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector() 298 UINT32 idx = (y * nScreenWidth); in draw_vector() 300 for (INT32 x = 0; x < nScreenWidth; x++) in draw_vector() [all …]
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H A D | burn_shift.cpp | 27 static INT32 nScreenWidth, nScreenHeight; variable 142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position() 152 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position() 168 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position() 173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position() 189 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position() 200 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position() 335 nScreenWidth = 0; in BurnShiftExit() 357 if (xpos < 0 || xpos > (nScreenWidth - shift_size)) return; in BurnShiftRender() 362 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnShiftRender() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/ |
H A D | tiles_generic.cpp | 19 INT32 nScreenWidth, nScreenHeight; variable 36 nScreenWidthMax = nScreenWidth; in GenericTilesInit() 49 nScreenWidth = nScreenHeight = 0; in GenericTilesExit() 72 if (nMaxx > nScreenWidth) nMaxx = nScreenWidth; in GenericTilesSetClip() 87 nScreenWidthMax = nScreenWidth; in GenericTilesClearClip() 99 nScreenWidth = nMaxx; in GenericTilesSetClipRaw() 111 nScreenWidthMax = nScreenWidth; in GenericTilesClearClipRaw() 2411 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio() 2435 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio_Clip() 2463 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio_FlipX() [all …]
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H A D | burn_led.cpp | 20 static INT32 nScreenWidth, nScreenHeight; variable 44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position() 52 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position() 68 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position() 73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position() 87 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position() 98 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position() 186 nScreenWidth = 0; in BurnLEDExit() 206 if (xpos < 0 || xpos > (nScreenWidth - led_size)) break; in BurnLEDRender() 212 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnLEDRender()
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H A D | vector.cpp | 70 vector_scaleX = (float)nScreenWidth / x; in vector_set_scale() 87 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale() 110 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel() 112 INT32 coords = y * nScreenWidth + x; in vector_draw_pixel() 126 pBitmap[y * nScreenWidth + x] = pixel; in vector_draw_pixel() 266 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector() 287 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector() 293 for (INT32 x = 0; x < nScreenWidth; x++) in draw_vector() 297 UINT32 idx = (y * nScreenWidth) + x; in draw_vector() 307 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in draw_vector() [all …]
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H A D | burn_shift.cpp | 27 static INT32 nScreenWidth, nScreenHeight; variable 142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position() 152 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position() 168 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position() 173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position() 189 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position() 200 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position() 326 nScreenWidth = 0; in BurnShiftExit() 348 if (xpos < 0 || xpos > (nScreenWidth - shift_size)) return; in BurnShiftRender() 353 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnShiftRender() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pgm/ |
H A D | pgm_draw.cpp | 228 if (xdrawpos == nScreenWidth) break; in draw_sprite_line() 260 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 261 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 267 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 268 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 310 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom() 324 if (xoff < -7 || xoff >= nScreenWidth) { in pgm_draw_sprite_nozoom() 333 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom() 942 if (sx >= nScreenWidth) break; in draw_background() 973 if (sx >= nScreenWidth) break; in draw_background() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pgm/ |
H A D | pgm_draw.cpp | 228 if (xdrawpos == nScreenWidth) break; in draw_sprite_line() 260 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 261 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 267 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 268 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom() 310 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom() 324 if (xoff < -7 || xoff >= nScreenWidth) { in pgm_draw_sprite_nozoom() 333 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom() 942 if (sx >= nScreenWidth) break; in draw_background() 973 if (sx >= nScreenWidth) break; in draw_background() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/ |
H A D | psikyosh_render.h | 23 dest = DrvTmpDraw + sy * nScreenWidth; \ 27 if (sx < 0 || sx >= nScreenWidth) continue; \ 47 dest = DrvTmpDraw + sy * nScreenWidth; \ 48 pri = DrvPriBmp + sy * nScreenWidth; \ 51 if (sx < 0 || sx >= nScreenWidth) continue; \ 69 UINT32 *dest = DrvTmpDraw + sy * nScreenWidth; \ 81 dest += nScreenWidth; \ 89 UINT16 *pri = DrvPriBmp + sy * nScreenWidth; \ 101 dest += nScreenWidth; \ 102 pri += nScreenWidth; \ [all …]
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H A D | psikyosh_render.cpp | 360 if (ex > nScreenWidth) { in psikyosh_drawgfxzoom() 361 INT32 pixels = ex-(nScreenWidth-1)-1; in psikyosh_drawgfxzoom() 493 if (sx >= nScreenWidth) sx -= 0x200; in draw_layer() 602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend() 604 for (INT32 x = 0; x < nScreenWidth; x++) { in prelineblend() 618 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend() 623 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend() 658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw() 711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit() 713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/ |
H A D | psikyosh_render.h | 23 dest = DrvTmpDraw + sy * nScreenWidth; \ 27 if (sx < 0 || sx >= nScreenWidth) continue; \ 47 dest = DrvTmpDraw + sy * nScreenWidth; \ 48 pri = DrvPriBmp + sy * nScreenWidth; \ 51 if (sx < 0 || sx >= nScreenWidth) continue; \ 69 UINT32 *dest = DrvTmpDraw + sy * nScreenWidth; \ 81 dest += nScreenWidth; \ 89 UINT16 *pri = DrvPriBmp + sy * nScreenWidth; \ 101 dest += nScreenWidth; \ 102 pri += nScreenWidth; \ [all …]
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H A D | psikyosh_render.cpp | 360 if (ex > nScreenWidth) { in psikyosh_drawgfxzoom() 361 INT32 pixels = ex-(nScreenWidth-1)-1; in psikyosh_drawgfxzoom() 493 if (sx >= nScreenWidth) sx -= 0x200; in draw_layer() 602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend() 604 for (INT32 x = 0; x < nScreenWidth; x++) { in prelineblend() 618 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend() 623 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend() 658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw() 711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit() 713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | konamiic.cpp | 352 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_priozoom_sprite() 357 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_priozoom_sprite() 408 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_zoom_tile() 412 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_zoom_tile() 501 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_prio_sprite() 519 pri += nScreenWidth; in konami_draw_16x16_prio_sprite() 520 dst += nScreenWidth; in konami_draw_16x16_prio_sprite() 541 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_tile() 552 dst += nScreenWidth; in konami_draw_16x16_tile() 598 if (x >= 0 && x < nScreenWidth) { in konami_render_zoom_shadow_sprite() [all …]
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H A D | k052109.cpp | 122 for (INT32 x = 0; x < nScreenWidth + 8; x+=8) in K052109RenderLayerLineScroll() 158 if ((x+dx-xv) < 0 || (x+dx-xv) >= nScreenWidth) continue; in K052109RenderLayerLineScroll() 168 pdst += nScreenWidth; in K052109RenderLayerLineScroll() 169 dst += nScreenWidth; in K052109RenderLayerLineScroll() 233 if (x >= nScreenWidth || y >= nScreenHeight) continue; in K052109RenderLayer() 236 UINT32 *dst = konami_bitmap32 + y * nScreenWidth + x; in K052109RenderLayer() 237 UINT8 *pri = konami_priority_bitmap + y * nScreenWidth + x; in K052109RenderLayer() 253 if ((x+xx) >= 0 && (x+xx) < nScreenWidth) in K052109RenderLayer() 266 dst += nScreenWidth; in K052109RenderLayer() 267 pri += nScreenWidth; in K052109RenderLayer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | konamiic.cpp | 341 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_priozoom_tile() 346 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_priozoom_tile() 397 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_zoom_tile() 401 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_zoom_tile() 466 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_prio_tile() 484 pri += nScreenWidth; in konami_draw_16x16_prio_tile() 485 dst += nScreenWidth; in konami_draw_16x16_prio_tile() 506 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_tile() 517 dst += nScreenWidth; in konami_draw_16x16_tile() 563 if (x >= 0 && x < nScreenWidth) { in konami_render_zoom_shadow_tile() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/ |
H A D | pandora.cpp | 31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update() 46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites() 92 if (sx >= nScreenWidth || sx < -15) continue; in pandora_buffer_sprites() 124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init() 126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init() 129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/ |
H A D | pandora.cpp | 31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update() 46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites() 92 if (sx >= nScreenWidth || sx < -15) continue; in pandora_buffer_sprites() 124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init() 126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init() 129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/ |
H A D | gal_gfx.cpp | 599 for (INT32 x = nScreenWidth - 1; x > 128 - 8; x--) { in FroggerDrawBackground() 617 for (INT32 x = 0; x < nScreenWidth; x++) { in TurtlesDrawBackground() 618 pTransDraw[(y * nScreenWidth) + x] = GAL_PALETTE_BACKGROUND_OFFSET; in TurtlesDrawBackground() 629 for (INT32 x = 0; x < nScreenWidth; x++) { in ScrambleDrawBackground() 645 for (INT32 x = nScreenWidth - 1; x > 256 - 56; x--) { in AnteaterDrawBackground() 829 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in GalRenderBgLayer() 868 xPos = nScreenWidth - 1 - xPos; in GalRenderBgLayer() 872 UINT16* pPixel = pTransDraw + (yPos * nScreenWidth); in GalRenderBgLayer() 874 if (xPos >= 0 && xPos < nScreenWidth) { in GalRenderBgLayer() 961 if (y >= 0 && y < nScreenHeight && x >= 0 && x < nScreenWidth) { in GalDrawPixel() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/ |
H A D | gal_gfx.cpp | 625 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in RockclimDrawBackground() 646 for (INT32 x = nScreenWidth - 1; x > 128 - 8; x--) { in FroggerDrawBackground() 664 for (INT32 x = 0; x < nScreenWidth; x++) { in TurtlesDrawBackground() 676 for (INT32 x = 0; x < nScreenWidth; x++) { in ScrambleDrawBackground() 692 for (INT32 x = nScreenWidth - 1; x > 256 - 56; x--) { in AnteaterDrawBackground() 879 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in GalRenderBgLayer() 918 xPos = nScreenWidth - 1 - xPos; in GalRenderBgLayer() 922 UINT16* pPixel = pTransDraw + (yPos * nScreenWidth); in GalRenderBgLayer() 924 if (xPos >= 0 && xPos < nScreenWidth) { in GalRenderBgLayer() 983 if (y >= 0 && y < nScreenHeight && x >= 0 && x < nScreenWidth) { in GalDrawPixel() [all …]
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