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Searched refs:nScreenWidth (Results 1 – 25 of 637) sorted by relevance

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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dtc0150rod.cpp22 Length = nScreenWidth; in DrawScanLine()
41 pPixel = pTransDraw + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine()
42 pPri = TC0150RODPriMap + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine()
43 Length = nScreenWidth; in DrawScanLine()
155 if (End > nScreenWidth) End = nScreenWidth; in TC0150RODDraw()
162 if (LeftEdge >= nScreenWidth) in TC0150RODDraw()
165 LeftEdge = nScreenWidth - 1; in TC0150RODDraw()
289 if (End > nScreenWidth) { in TC0150RODDraw()
290 End = nScreenWidth; in TC0150RODDraw()
298 if (LeftEdge >= nScreenWidth) in TC0150RODDraw()
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H A Dtc0180vcu.cpp221 INT32 screen_width = nScreenWidth - 1; in TC0180VCUDrawLayer()
231 dest = pTransDraw + sy * nScreenWidth; in TC0180VCUDrawLayer()
334 sx = (nScreenWidth - 16) - sx; in TC0180VCUDrawLayer()
433 sx = (nScreenWidth - 8) - sx; in TC0180VCUDrawCharLayer()
456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
458 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
472 UINT16 *dst = pTransDraw + y * nScreenWidth; in TC0180VCUFramebufferDraw()
474 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
493 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dtc0150rod.cpp22 Length = nScreenWidth; in DrawScanLine()
41 pPixel = pTransDraw + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine()
42 pPri = TC0150RODPriMap + (y * nScreenWidth) + (nScreenWidth - 1); in DrawScanLine()
43 Length = nScreenWidth; in DrawScanLine()
155 if (End > nScreenWidth) End = nScreenWidth; in TC0150RODDraw()
162 if (LeftEdge >= nScreenWidth) in TC0150RODDraw()
165 LeftEdge = nScreenWidth - 1; in TC0150RODDraw()
289 if (End > nScreenWidth) { in TC0150RODDraw()
290 End = nScreenWidth; in TC0150RODDraw()
298 if (LeftEdge >= nScreenWidth) in TC0150RODDraw()
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H A Dtc0180vcu.cpp221 INT32 screen_width = nScreenWidth - 1; in TC0180VCUDrawLayer()
231 dest = pTransDraw + sy * nScreenWidth; in TC0180VCUDrawLayer()
334 sx = (nScreenWidth - 16) - sx; in TC0180VCUDrawLayer()
433 sx = (nScreenWidth - 8) - sx; in TC0180VCUDrawCharLayer()
456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
458 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
472 UINT16 *dst = pTransDraw + y * nScreenWidth; in TC0180VCUFramebufferDraw()
474 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
493 for (INT32 x = 0; x < nScreenWidth; x++) in TC0180VCUFramebufferDraw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/
H A Dtiles_generic.cpp19 INT32 nScreenWidth, nScreenHeight; variable
38 nScreenWidthMax = nScreenWidth; in GenericTilesInit()
53 nScreenWidth = nScreenHeight = 0; in GenericTilesExit()
71 if (nMaxx > nScreenWidth) nMaxx = nScreenWidth; in GenericTilesSetClip()
91 nScreenWidthMax = nScreenWidth; in GenericTilesClearClip()
103 nScreenWidth = nMaxx; in GenericTilesSetClipRaw()
115 nScreenWidthMax = nScreenWidth; in GenericTilesClearClipRaw()
304 src1 += nScreenWidth; in BurnTransferFlip()
305 src2 -= nScreenWidth; in BurnTransferFlip()
2464 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio()
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H A Dburn_led.cpp20 static INT32 nScreenWidth, nScreenHeight; variable
44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position()
52 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position()
68 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position()
73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position()
87 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position()
98 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position()
195 nScreenWidth = 0; in BurnLEDExit()
215 if (xpos < 0 || xpos > (nScreenWidth - led_size)) break; in BurnLEDRender()
221 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnLEDRender()
H A Dvector.cpp70 vector_scaleX = (float)nScreenWidth / x; in vector_set_scale()
88 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale()
90 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale()
116 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel()
118 INT32 coords = y * nScreenWidth + x; in vector_draw_pixel()
132 pBitmap[y * nScreenWidth + x] = pixel; in vector_draw_pixel()
272 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector()
293 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector()
298 UINT32 idx = (y * nScreenWidth); in draw_vector()
300 for (INT32 x = 0; x < nScreenWidth; x++) in draw_vector()
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H A Dburn_shift.cpp27 static INT32 nScreenWidth, nScreenHeight; variable
142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position()
152 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position()
168 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position()
173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position()
189 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position()
200 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position()
335 nScreenWidth = 0; in BurnShiftExit()
357 if (xpos < 0 || xpos > (nScreenWidth - shift_size)) return; in BurnShiftRender()
362 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnShiftRender()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/
H A Dtiles_generic.cpp19 INT32 nScreenWidth, nScreenHeight; variable
36 nScreenWidthMax = nScreenWidth; in GenericTilesInit()
49 nScreenWidth = nScreenHeight = 0; in GenericTilesExit()
72 if (nMaxx > nScreenWidth) nMaxx = nScreenWidth; in GenericTilesSetClip()
87 nScreenWidthMax = nScreenWidth; in GenericTilesClearClip()
99 nScreenWidth = nMaxx; in GenericTilesSetClipRaw()
111 nScreenWidthMax = nScreenWidth; in GenericTilesClearClipRaw()
2411 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio()
2435 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio_Clip()
2463 for (INT32 y = 0; y < 8; y++, pPixel += nScreenWidth, pPri += nScreenWidth, pTileData += 8) { in Render8x8Tile_Prio_FlipX()
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H A Dburn_led.cpp20 static INT32 nScreenWidth, nScreenHeight; variable
44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position()
52 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position()
68 led_xpos = (nScreenWidth - 1) - led_size; in set_led_draw_position()
73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position()
87 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position()
98 led_xpos = (nScreenWidth - 1) - (led_xadv * led_count); in set_led_draw_position()
186 nScreenWidth = 0; in BurnLEDExit()
206 if (xpos < 0 || xpos > (nScreenWidth - led_size)) break; in BurnLEDRender()
212 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnLEDRender()
H A Dvector.cpp70 vector_scaleX = (float)nScreenWidth / x; in vector_set_scale()
87 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale()
110 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel()
112 INT32 coords = y * nScreenWidth + x; in vector_draw_pixel()
126 pBitmap[y * nScreenWidth + x] = pixel; in vector_draw_pixel()
266 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector()
287 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector()
293 for (INT32 x = 0; x < nScreenWidth; x++) in draw_vector()
297 UINT32 idx = (y * nScreenWidth) + x; in draw_vector()
307 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in draw_vector()
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H A Dburn_shift.cpp27 static INT32 nScreenWidth, nScreenHeight; variable
142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position()
152 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position()
168 shift_xpos = (nScreenWidth - 1) - shift_size; in set_shift_draw_position()
173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position()
189 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position()
200 shift_xpos = (nScreenWidth - 1) - (shift_xadv * 1); in set_shift_draw_position()
326 nScreenWidth = 0; in BurnShiftExit()
348 if (xpos < 0 || xpos > (nScreenWidth - shift_size)) return; in BurnShiftRender()
353 UINT8 *ptr = pBurnDraw + (((ypos + y) * nScreenWidth) + xpos) * nBurnBpp; in BurnShiftRender()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pgm/
H A Dpgm_draw.cpp228 if (xdrawpos == nScreenWidth) break; in draw_sprite_line()
260 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
261 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
267 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
268 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
310 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom()
324 if (xoff < -7 || xoff >= nScreenWidth) { in pgm_draw_sprite_nozoom()
333 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom()
942 if (sx >= nScreenWidth) break; in draw_background()
973 if (sx >= nScreenWidth) break; in draw_background()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pgm/
H A Dpgm_draw.cpp228 if (xdrawpos == nScreenWidth) break; in draw_sprite_line()
260 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
261 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
267 dest = pTempScreen + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
268 pdest = SpritePrio + (yoff * nScreenWidth); in pgm_draw_sprite_nozoom()
310 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom()
324 if (xoff < -7 || xoff >= nScreenWidth) { in pgm_draw_sprite_nozoom()
333 if (xoff >= 0 && xoff < nScreenWidth) { in pgm_draw_sprite_nozoom()
942 if (sx >= nScreenWidth) break; in draw_background()
973 if (sx >= nScreenWidth) break; in draw_background()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/
H A Dpsikyosh_render.h23 dest = DrvTmpDraw + sy * nScreenWidth; \
27 if (sx < 0 || sx >= nScreenWidth) continue; \
47 dest = DrvTmpDraw + sy * nScreenWidth; \
48 pri = DrvPriBmp + sy * nScreenWidth; \
51 if (sx < 0 || sx >= nScreenWidth) continue; \
69 UINT32 *dest = DrvTmpDraw + sy * nScreenWidth; \
81 dest += nScreenWidth; \
89 UINT16 *pri = DrvPriBmp + sy * nScreenWidth; \
101 dest += nScreenWidth; \
102 pri += nScreenWidth; \
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H A Dpsikyosh_render.cpp360 if (ex > nScreenWidth) { in psikyosh_drawgfxzoom()
361 INT32 pixels = ex-(nScreenWidth-1)-1; in psikyosh_drawgfxzoom()
493 if (sx >= nScreenWidth) sx -= 0x200; in draw_layer()
602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend()
604 for (INT32 x = 0; x < nScreenWidth; x++) { in prelineblend()
618 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend()
623 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend()
658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw()
711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit()
713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/
H A Dpsikyosh_render.h23 dest = DrvTmpDraw + sy * nScreenWidth; \
27 if (sx < 0 || sx >= nScreenWidth) continue; \
47 dest = DrvTmpDraw + sy * nScreenWidth; \
48 pri = DrvPriBmp + sy * nScreenWidth; \
51 if (sx < 0 || sx >= nScreenWidth) continue; \
69 UINT32 *dest = DrvTmpDraw + sy * nScreenWidth; \
81 dest += nScreenWidth; \
89 UINT16 *pri = DrvPriBmp + sy * nScreenWidth; \
101 dest += nScreenWidth; \
102 pri += nScreenWidth; \
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H A Dpsikyosh_render.cpp360 if (ex > nScreenWidth) { in psikyosh_drawgfxzoom()
361 INT32 pixels = ex-(nScreenWidth-1)-1; in psikyosh_drawgfxzoom()
493 if (sx >= nScreenWidth) sx -= 0x200; in draw_layer()
602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend()
604 for (INT32 x = 0; x < nScreenWidth; x++) { in prelineblend()
618 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend()
623 for (INT32 x = 0; x < nScreenWidth; x++) { in postlineblend()
658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw()
711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit()
713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dkonamiic.cpp352 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_priozoom_sprite()
357 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_priozoom_sprite()
408 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_zoom_tile()
412 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_zoom_tile()
501 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_prio_sprite()
519 pri += nScreenWidth; in konami_draw_16x16_prio_sprite()
520 dst += nScreenWidth; in konami_draw_16x16_prio_sprite()
541 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_tile()
552 dst += nScreenWidth; in konami_draw_16x16_tile()
598 if (x >= 0 && x < nScreenWidth) { in konami_render_zoom_shadow_sprite()
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H A Dk052109.cpp122 for (INT32 x = 0; x < nScreenWidth + 8; x+=8) in K052109RenderLayerLineScroll()
158 if ((x+dx-xv) < 0 || (x+dx-xv) >= nScreenWidth) continue; in K052109RenderLayerLineScroll()
168 pdst += nScreenWidth; in K052109RenderLayerLineScroll()
169 dst += nScreenWidth; in K052109RenderLayerLineScroll()
233 if (x >= nScreenWidth || y >= nScreenHeight) continue; in K052109RenderLayer()
236 UINT32 *dst = konami_bitmap32 + y * nScreenWidth + x; in K052109RenderLayer()
237 UINT8 *pri = konami_priority_bitmap + y * nScreenWidth + x; in K052109RenderLayer()
253 if ((x+xx) >= 0 && (x+xx) < nScreenWidth) in K052109RenderLayer()
266 dst += nScreenWidth; in K052109RenderLayer()
267 pri += nScreenWidth; in K052109RenderLayer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dkonamiic.cpp341 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_priozoom_tile()
346 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_priozoom_tile()
397 UINT32 *dst = konami_bitmap32 + y * nScreenWidth; in konami_draw_16x16_zoom_tile()
401 if (x >= 0 && x < nScreenWidth) { in konami_draw_16x16_zoom_tile()
466 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_prio_tile()
484 pri += nScreenWidth; in konami_draw_16x16_prio_tile()
485 dst += nScreenWidth; in konami_draw_16x16_prio_tile()
506 if ((sx+x) >= 0 && (sx+x) < nScreenWidth) in konami_draw_16x16_tile()
517 dst += nScreenWidth; in konami_draw_16x16_tile()
563 if (x >= 0 && x < nScreenWidth) { in konami_render_zoom_shadow_tile()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/
H A Dpandora.cpp31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update()
46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites()
92 if (sx >= nScreenWidth || sx < -15) continue; in pandora_buffer_sprites()
124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init()
126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init()
129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/
H A Dpandora.cpp31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update()
46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites()
92 if (sx >= nScreenWidth || sx < -15) continue; in pandora_buffer_sprites()
124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init()
126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init()
129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/
H A Dgal_gfx.cpp599 for (INT32 x = nScreenWidth - 1; x > 128 - 8; x--) { in FroggerDrawBackground()
617 for (INT32 x = 0; x < nScreenWidth; x++) { in TurtlesDrawBackground()
618 pTransDraw[(y * nScreenWidth) + x] = GAL_PALETTE_BACKGROUND_OFFSET; in TurtlesDrawBackground()
629 for (INT32 x = 0; x < nScreenWidth; x++) { in ScrambleDrawBackground()
645 for (INT32 x = nScreenWidth - 1; x > 256 - 56; x--) { in AnteaterDrawBackground()
829 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in GalRenderBgLayer()
868 xPos = nScreenWidth - 1 - xPos; in GalRenderBgLayer()
872 UINT16* pPixel = pTransDraw + (yPos * nScreenWidth); in GalRenderBgLayer()
874 if (xPos >= 0 && xPos < nScreenWidth) { in GalRenderBgLayer()
961 if (y >= 0 && y < nScreenHeight && x >= 0 && x < nScreenWidth) { in GalDrawPixel()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/
H A Dgal_gfx.cpp625 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in RockclimDrawBackground()
646 for (INT32 x = nScreenWidth - 1; x > 128 - 8; x--) { in FroggerDrawBackground()
664 for (INT32 x = 0; x < nScreenWidth; x++) { in TurtlesDrawBackground()
676 for (INT32 x = 0; x < nScreenWidth; x++) { in ScrambleDrawBackground()
692 for (INT32 x = nScreenWidth - 1; x > 256 - 56; x--) { in AnteaterDrawBackground()
879 if (GalFlipScreenX) x = nScreenWidth - 8 - x; in GalRenderBgLayer()
918 xPos = nScreenWidth - 1 - xPos; in GalRenderBgLayer()
922 UINT16* pPixel = pTransDraw + (yPos * nScreenWidth); in GalRenderBgLayer()
924 if (xPos >= 0 && xPos < nScreenWidth) { in GalRenderBgLayer()
983 if (y >= 0 && y < nScreenHeight && x >= 0 && x < nScreenWidth) { in GalDrawPixel()
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