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Searched refs:nSnd (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dsound.cpp1253 short nSnd = PlayFX2(nSound, -1); in PlayFXAtXYZ() local
1255 if (nSnd > -1 && (nSector & 0x4000)) in PlayFXAtXYZ()
1256 sActiveSound[nSnd].f_c = 2000; in PlayFXAtXYZ()
1258 return nSnd; in PlayFXAtXYZ()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.cpp1584 int nSeq = 4; int nSnd = 304; EXPLOSION* pExpl = &explodeInfo[nType]; in doExplosion() local
1597 if (nType == 0) { nSeq = 3; nSnd = 303; } in doExplosion()
1598 else if (nType == 2) { nSeq = 4; nSnd = 305; } in doExplosion()
1599 else if (nType == 3) { nSeq = 9; nSnd = 307; } in doExplosion()
1600 else if (nType == 4) { nSeq = 5; nSnd = 307; } in doExplosion()
1601 else if (nType <= 6) { nSeq = 4; nSnd = 303; } in doExplosion()
1602 else if (nType == 7) { nSeq = 4; nSnd = 303; } in doExplosion()
1605 sfxPlay3DSound(pExplosion, nSnd, -1, 0); in doExplosion()
H A Dactor.cpp5344 nType = 1; int nSnd = 304; int nSeq = 4; in actExplodeSprite() local
5358 if (nType <= 1 || nType > kExplodeMax) { nType = 1; nSeq = 4; nSnd = 304; } in actExplodeSprite()
5359 else if (nType == 2) { nSeq = 4; nSnd = 305; } in actExplodeSprite()
5360 else if (nType == 3) { nSeq = 9; nSnd = 307; } in actExplodeSprite()
5361 else if (nType == 4) { nSeq = 5; nSnd = 307; } in actExplodeSprite()
5362 else if (nType <= 6) { nSeq = 4; nSnd = 303; } in actExplodeSprite()
5363 else if (nType == 7) { nSeq = 4; nSnd = 303; } in actExplodeSprite()
5364 else if (nType == 8) { nType = 0; nSeq = 3; nSnd = 303; } in actExplodeSprite()
5368 if (tSnd > 0) nSnd = tSnd; in actExplodeSprite()
5375 sfxPlay3DSound(pSprite, nSnd, -1, 0); in actExplodeSprite()