Searched refs:nSnd (Results 1 – 3 of 3) sorted by relevance
1253 short nSnd = PlayFX2(nSound, -1); in PlayFXAtXYZ() local1255 if (nSnd > -1 && (nSector & 0x4000)) in PlayFXAtXYZ()1256 sActiveSound[nSnd].f_c = 2000; in PlayFXAtXYZ()1258 return nSnd; in PlayFXAtXYZ()
1584 int nSeq = 4; int nSnd = 304; EXPLOSION* pExpl = &explodeInfo[nType]; in doExplosion() local1597 if (nType == 0) { nSeq = 3; nSnd = 303; } in doExplosion()1598 else if (nType == 2) { nSeq = 4; nSnd = 305; } in doExplosion()1599 else if (nType == 3) { nSeq = 9; nSnd = 307; } in doExplosion()1600 else if (nType == 4) { nSeq = 5; nSnd = 307; } in doExplosion()1601 else if (nType <= 6) { nSeq = 4; nSnd = 303; } in doExplosion()1602 else if (nType == 7) { nSeq = 4; nSnd = 303; } in doExplosion()1605 sfxPlay3DSound(pExplosion, nSnd, -1, 0); in doExplosion()
5344 nType = 1; int nSnd = 304; int nSeq = 4; in actExplodeSprite() local5358 if (nType <= 1 || nType > kExplodeMax) { nType = 1; nSeq = 4; nSnd = 304; } in actExplodeSprite()5359 else if (nType == 2) { nSeq = 4; nSnd = 305; } in actExplodeSprite()5360 else if (nType == 3) { nSeq = 9; nSnd = 307; } in actExplodeSprite()5361 else if (nType == 4) { nSeq = 5; nSnd = 307; } in actExplodeSprite()5362 else if (nType <= 6) { nSeq = 4; nSnd = 303; } in actExplodeSprite()5363 else if (nType == 7) { nSeq = 4; nSnd = 303; } in actExplodeSprite()5364 else if (nType == 8) { nType = 0; nSeq = 3; nSnd = 303; } in actExplodeSprite()5368 if (tSnd > 0) nSnd = tSnd; in actExplodeSprite()5375 sfxPlay3DSound(pSprite, nSnd, -1, 0); in actExplodeSprite()