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Searched refs:nTex (Results 1 – 11 of 11) sorted by relevance

/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/cubemodel/
H A DloadModel.c369 data->nTex = 0; in loadMaterials()
375 if (!data->texName && data->nTex > 0) in loadMaterials()
378 for (i = 0; i < data->nTex; i++) in loadMaterials()
443 (data->nTex + 1)); in loadMaterials()
448 currentMaterial->map_Ka = data->nTex; in loadMaterials()
450 currentMaterial->map_Kd = data->nTex; in loadMaterials()
454 currentMaterial->map_d = data->nTex; in loadMaterials()
461 data->nTex++; in loadMaterials()
1348 modelData->nTex = 0; in cubemodelAddModelObject()
1448 for (i = 0; i < data->nTex; i++) in cubemodelDeleteModelObject()
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H A Dcubemodel-internal.h140 int nTex; member
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp216 virtual TSTR GetTexChannelName( long nTex );
217 virtual TSTR GetTexChannelInternalName( long nTex );
218 virtual long ChannelType( long nTex );
495 TSTR StdShaderImp::GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
496 TSTR StdShaderImp::GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName() argument
497 long StdShaderImp::ChannelType( long nTex ){ return channelType[ nTex ]; } in ChannelType() argument
2095 BOOL IsChannelSupported( long nTex ){ return ( nTex==ID_SP ) ? FALSE : TRUE; } argument
H A Dcomposite_material.cpp736 int nTex = pFrag->NTextures(); in PreShade() local
737 texLengths[i] = char( nTex - nPrevTex); in PreShade()
738 nPrevTex = nTex; in PreShade()
H A Dcmtl.cpp568 int nTex = pFrag->NTextures() - (lengthChan + 2); in PreShade() local
569 pFrag->SetIntChannel( lengthChan, nTex ); in PreShade()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderonb.cpp187 TSTR GetTexChannelName( long nTex ) { return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
188 TSTR GetTexChannelInternalName( long nTex ) { return texInternalNames[ nTex ]; } in GetTexChannelInternalName() argument
189 long ChannelType( long nTex ){ return channelType[nTex]; } in ChannelType() argument
H A DshaderTranslucent.cpp161 TSTR GetTexChannelName( long nTex ) { return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
162 TSTR GetTexChannelInternalName( long nTex ) { return texInternalNames[ nTex ]; } in GetTexChannelInternalName() argument
163 long ChannelType( long nTex ){ return channelType[nTex]; } in ChannelType() argument
H A Dshaderaniso.cpp192 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
193 TSTR GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName() argument
H A Dshadermultilayer.cpp229 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
230 TSTR GetTexChannelInternalName( long nTex ){ return texInternalNames[ nTex ]; } in GetTexChannelInternalName() argument
H A Dshaderward.cpp176 TSTR GetTexChannelName( long nTex ){ return GetString( texNameIDS[ nTex ] ); } in GetTexChannelName() argument
/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/importer/
H A DglTF.cpp1522 static auto nTex = 0; in createOSPTexture() local
1532 auto texName = img.name + "_" + pad(std::to_string(nTex++)) + "_tex"; in createOSPTexture()