Searched refs:n_clutter (Results 1 – 1 of 1) sorted by relevance
833 int n_clutter = game_g->icon_clutter.size() > 0 ? (1 + rand() % 4) : 0; in Sector() local834 for(int i=0;i<n_clutter;i++) { in Sector()2163 int n_clutter = game_g->icon_clutter_nuked.size() > 0 ? (1 + rand() % 4) : 0; in update() local2164 for(int i=0;i<n_clutter;i++) { in update()