Searched refs:n_dealers_saved (Results 1 – 1 of 1) sorted by relevance
198 UINT32 const n_dealers_saved = in LoadArmsDealerInventoryFromSavedGameFile() local203 FileRead(f, gArmsDealerStatus, n_dealers_saved * sizeof(*gArmsDealerStatus)); in LoadArmsDealerInventoryFromSavedGameFile()205 …er)[MAXITEMS] = gArmsDealersInventory; dealer != gArmsDealersInventory + n_dealers_saved; ++dealer) in LoadArmsDealerInventoryFromSavedGameFile()