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Searched refs:n_designers (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h353 int n_designers; // saved variable
527 void setDesigners(int n_designers);
H A Dgui.cpp1594 int n_designers = gamePanel->gamestate->getCurrentSector()->getDesigners(); in buttonNDesignersClick() local
1598 n_designers -= n; in buttonNDesignersClick()
1599 if( n_designers < 0 ) in buttonNDesignersClick()
1600 n_designers = 0; in buttonNDesignersClick()
1603 …Panel->gamestate->setNDesigners(current_sector->getXPos(), current_sector->getYPos(), n_designers); in buttonNDesignersClick()
1608 n_designers += n; in buttonNDesignersClick()
1611 …Panel->gamestate->setNDesigners(current_sector->getXPos(), current_sector->getYPos(), n_designers); in buttonNDesignersClick()
H A Dsector.cpp816 population(0), n_designers(0), n_workers(0), n_famount(0), in Sector()
909 this->n_designers = 0; in initTowerStuff()
2422 this->n_designers = 0; in setCurrentDesign()
2568 void Sector::setDesigners(int n_designers) { in setDesigners() argument
2575 this->n_designers = n_designers; in setDesigners()
2643 n_spare -= this->n_designers; in getSparePopulation()
2661 return this->n_designers; in getDesigners()
2879 stream << "n_designers=\"" << n_designers << "\" "; in saveState()
3055 this->n_designers = atoi(attribute->Value()); in loadStateParseXMLNode()
3056 if( n_designers < 0 || n_designers > population ) { in loadStateParseXMLNode()
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H A Dgamestate.h424 void setNDesigners(int sector_x, int sector_y, int n_designers);
H A Dgamestate.cpp2948 void PlayingGameState::setNDesigners(int sector_x, int sector_y, int n_designers) { in setNDesigners() argument
2953 sector->setDesigners(n_designers); in setNDesigners()