Searched refs:n_designers (Results 1 – 5 of 5) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.h | 353 int n_designers; // saved variable 527 void setDesigners(int n_designers);
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H A D | gui.cpp | 1594 int n_designers = gamePanel->gamestate->getCurrentSector()->getDesigners(); in buttonNDesignersClick() local 1598 n_designers -= n; in buttonNDesignersClick() 1599 if( n_designers < 0 ) in buttonNDesignersClick() 1600 n_designers = 0; in buttonNDesignersClick() 1603 …Panel->gamestate->setNDesigners(current_sector->getXPos(), current_sector->getYPos(), n_designers); in buttonNDesignersClick() 1608 n_designers += n; in buttonNDesignersClick() 1611 …Panel->gamestate->setNDesigners(current_sector->getXPos(), current_sector->getYPos(), n_designers); in buttonNDesignersClick()
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H A D | sector.cpp | 816 population(0), n_designers(0), n_workers(0), n_famount(0), in Sector() 909 this->n_designers = 0; in initTowerStuff() 2422 this->n_designers = 0; in setCurrentDesign() 2568 void Sector::setDesigners(int n_designers) { in setDesigners() argument 2575 this->n_designers = n_designers; in setDesigners() 2643 n_spare -= this->n_designers; in getSparePopulation() 2661 return this->n_designers; in getDesigners() 2879 stream << "n_designers=\"" << n_designers << "\" "; in saveState() 3055 this->n_designers = atoi(attribute->Value()); in loadStateParseXMLNode() 3056 if( n_designers < 0 || n_designers > population ) { in loadStateParseXMLNode() [all …]
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H A D | gamestate.h | 424 void setNDesigners(int sector_x, int sector_y, int n_designers);
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H A D | gamestate.cpp | 2948 void PlayingGameState::setNDesigners(int sector_x, int sector_y, int n_designers) { in setNDesigners() argument 2953 sector->setDesigners(n_designers); in setNDesigners()
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