Searched refs:n_elite (Results 1 – 1 of 1) sorted by relevance
3309 UINT8& n_elite = si.ubNumberOfCivsAtLevel[ELITE_MILITIA]; in HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor() local3310 INT32 n = MAX_ALLOWABLE_MILITIA_PER_SECTOR - n_green - n_regular - n_elite; in HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor()3331 ++n_elite; in HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor()3357 INT32 n_elite = 0; in HandleEveningOutOfTroopsAmongstSectors() local3371 n_elite += si.ubNumberOfCivsAtLevel[ELITE_MILITIA]; in HandleEveningOutOfTroopsAmongstSectors()3377 n_elite += sElitesOnCursor; in HandleEveningOutOfTroopsAmongstSectors()3379 if (n_green + n_regular + n_elite == 0) return; in HandleEveningOutOfTroopsAmongstSectors()3383 INT32 const n_elite_per_sector = n_elite / n_under_control; in HandleEveningOutOfTroopsAmongstSectors()3388 INT32 n_left_over_elite = n_elite % n_under_control; in HandleEveningOutOfTroopsAmongstSectors()3587 INT32 const n_elite = si.ubNumberOfCivsAtLevel[ELITE_MILITIA] + sElitesOnCursor; in CheckAndUpdateStatesOfSelectedMilitiaSectorButtons() local[all …]