Searched refs:n_make (Results 1 – 2 of 2) sorted by relevance
/dports/science/lammps/lammps-stable_29Sep2021/src/MGPT/ |
H A D | pair_mgpt.cpp | 214 static double t_make_t = 0.0,t_make_b = 0.0,n_make = 0.0; variable 270 n_make++; in get_triplet() 614 n_make = n_make_b2 = n_trace = 0.0; in compute_x() 1562 make_b_adj = t_make_b - adj*n_make, in compute_x() 1563 make_t_adj = t_make_t - adj*n_make, in compute_x() 1583 t_make_b*1e3,n_make,make_b_adj*1e3,make_b_adj/n_make*1e9); in compute_x() 1587 t_make_t*1e3,n_make,make_t_adj*1e3,make_t_adj/n_make*1e9); in compute_x() 1610 ntr_calls,n_make); in compute_x()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.cpp | 1610 int n_make = this->getStoredArmy()->getSoldiers(epoch); in assembleArmy() local 1611 if( n_make > n ) { in assembleArmy() 1612 n_make = n; in assembleArmy() 1614 while( n_make < n ) { in assembleArmy() 1623 n_make++; in assembleArmy() 1625 if( n_make > 0 ) { in assembleArmy() 1626 this->getAssembledArmy()->add(epoch, n_make); in assembleArmy() 1627 this->getStoredArmy()->remove(epoch, n_make); in assembleArmy() 1628 n_men = game_g->invention_weapons[epoch]->getNMen() * n_make; in assembleArmy() 1631 return (n_make == n); in assembleArmy()
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