Home
last modified time | relevance | path

Searched refs:n_make (Results 1 – 2 of 2) sorted by relevance

/dports/science/lammps/lammps-stable_29Sep2021/src/MGPT/
H A Dpair_mgpt.cpp214 static double t_make_t = 0.0,t_make_b = 0.0,n_make = 0.0; variable
270 n_make++; in get_triplet()
614 n_make = n_make_b2 = n_trace = 0.0; in compute_x()
1562 make_b_adj = t_make_b - adj*n_make, in compute_x()
1563 make_t_adj = t_make_t - adj*n_make, in compute_x()
1583 t_make_b*1e3,n_make,make_b_adj*1e3,make_b_adj/n_make*1e9); in compute_x()
1587 t_make_t*1e3,n_make,make_t_adj*1e3,make_t_adj/n_make*1e9); in compute_x()
1610 ntr_calls,n_make); in compute_x()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp1610 int n_make = this->getStoredArmy()->getSoldiers(epoch); in assembleArmy() local
1611 if( n_make > n ) { in assembleArmy()
1612 n_make = n; in assembleArmy()
1614 while( n_make < n ) { in assembleArmy()
1623 n_make++; in assembleArmy()
1625 if( n_make > 0 ) { in assembleArmy()
1626 this->getAssembledArmy()->add(epoch, n_make); in assembleArmy()
1627 this->getStoredArmy()->remove(epoch, n_make); in assembleArmy()
1628 n_men = game_g->invention_weapons[epoch]->getNMen() * n_make; in assembleArmy()
1631 return (n_make == n); in assembleArmy()