Searched refs:n_spare (Results 1 – 3 of 3) sorted by relevance
1579 if( n > n_spare ) in changeMiners()1580 n = n_spare; in changeMiners()1606 if( n > n_spare ) in buttonNDesignersClick()1607 n = n_spare; in buttonNDesignersClick()1633 if( n > n_spare ) in buttonNManufacturersClick()1634 n = n_spare; in buttonNManufacturersClick()1691 else if( m_right && n_spare > 0 ) { in buttonNBuildersClick()1692 if( n > n_spare ) in buttonNBuildersClick()1693 n = n_spare; in buttonNBuildersClick()1963 if( n_spare < n ) in input()[all …]
1603 if( n_spare < n_men ) { in assembleArmy()1607 if( n_spare < n_men ) in assembleArmy()1643 if( n_spare <= 0 ) in deployDefender()2642 int n_spare = this->population; in getSparePopulation() local2643 n_spare -= this->n_designers; in getSparePopulation()2644 n_spare -= this->n_workers; in getSparePopulation()2646 n_spare -= this->n_miners[i]; in getSparePopulation()2648 n_spare -= this->n_builders[i]; in getSparePopulation()2649 ASSERT( n_spare >= 0 ); in getSparePopulation()2650 ASSERT( n_spare <= this->population ); in getSparePopulation()[all …]
3026 int n_spare = sector->getAvailablePopulation(); in assembleArmyUnarmed() local3027 if( n_spare >= n ) { in assembleArmyUnarmed()