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Searched refs:n_spare (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1579 if( n > n_spare ) in changeMiners()
1580 n = n_spare; in changeMiners()
1606 if( n > n_spare ) in buttonNDesignersClick()
1607 n = n_spare; in buttonNDesignersClick()
1633 if( n > n_spare ) in buttonNManufacturersClick()
1634 n = n_spare; in buttonNManufacturersClick()
1691 else if( m_right && n_spare > 0 ) { in buttonNBuildersClick()
1692 if( n > n_spare ) in buttonNBuildersClick()
1693 n = n_spare; in buttonNBuildersClick()
1963 if( n_spare < n ) in input()
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H A Dsector.cpp1603 if( n_spare < n_men ) { in assembleArmy()
1607 if( n_spare < n_men ) in assembleArmy()
1643 if( n_spare <= 0 ) in deployDefender()
2642 int n_spare = this->population; in getSparePopulation() local
2643 n_spare -= this->n_designers; in getSparePopulation()
2644 n_spare -= this->n_workers; in getSparePopulation()
2646 n_spare -= this->n_miners[i]; in getSparePopulation()
2648 n_spare -= this->n_builders[i]; in getSparePopulation()
2649 ASSERT( n_spare >= 0 ); in getSparePopulation()
2650 ASSERT( n_spare <= this->population ); in getSparePopulation()
[all …]
H A Dgamestate.cpp3026 int n_spare = sector->getAvailablePopulation(); in assembleArmyUnarmed() local
3027 if( n_spare >= n ) { in assembleArmyUnarmed()