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Searched refs:n_texs (Results 1 – 8 of 8) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCB3DMeshFileLoader.cpp843 u32 n_texs; in readChunkBRUS() local
844 B3DFile->read(&n_texs, sizeof(u32)); in readChunkBRUS()
846 n_texs = os::Byteswap::byteswap(n_texs); in readChunkBRUS()
850 const u32 num_textures = core::min_(n_texs, video::MATERIAL_MAX_TEXTURES); in readChunkBRUS()
852 const u32 n_texs_offset = (num_textures<n_texs)?(n_texs-num_textures):0; in readChunkBRUS()
911 if (ShowWarning && (texture_id != -1) && (n_texs>video::MATERIAL_MAX_TEXTURES)) in readChunkBRUS()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DB3DImporter.cpp245 int n_texs=ReadInt(); in ReadBRUS() local
246 if( n_texs<0 || n_texs>8 ){ in ReadBRUS()
285 for( int i=0;i<n_texs;++i ){ in ReadBRUS()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DB3DImporter.cpp268 int n_texs=ReadInt(); in ReadBRUS() local
269 if( n_texs<0 || n_texs>8 ){ in ReadBRUS()
308 for( int i=0;i<n_texs;++i ){ in ReadBRUS()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DB3DImporter.cpp269 int n_texs=ReadInt(); in ReadBRUS() local
270 if( n_texs<0 || n_texs>8 ){ in ReadBRUS()
309 for( int i=0;i<n_texs;++i ){ in ReadBRUS()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/B3D/
H A DB3DImporter.cpp296 int n_texs=ReadInt(); in ReadBRUS() local
297 if( n_texs<0 || n_texs>8 ){ in ReadBRUS()
335 for( int i=0;i<n_texs;++i ){ in ReadBRUS()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/B3D/
H A DB3DImporter.cpp296 int n_texs = ReadInt(); in ReadBRUS() local
297 if (n_texs < 0 || n_texs > 8) { in ReadBRUS()
335 for (int i = 0; i < n_texs; ++i) { in ReadBRUS()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DB3DImporter.cpp286 int n_texs=ReadInt(); in ReadBRUS() local
287 if( n_texs<0 || n_texs>8 ){ in ReadBRUS()
326 for( int i=0;i<n_texs;++i ){ in ReadBRUS()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Db3d_mesh_loader.cpp1082 u32 n_texs; in readChunkBRUS() local
1083 B3DFile->read(&n_texs, sizeof(u32)); in readChunkBRUS()
1085 n_texs = os::Byteswap::byteswap(n_texs); in readChunkBRUS()
1089 const u32 num_textures = core::min_(n_texs, video::MATERIAL_MAX_TEXTURES); in readChunkBRUS()
1091 const u32 n_texs_offset = (num_textures<n_texs)?(n_texs-num_textures):0; in readChunkBRUS()
1150 if (ShowWarning && (texture_id != -1) && (n_texs>video::MATERIAL_MAX_TEXTURES)) in readChunkBRUS()