Searched refs:n_think (Results 1 – 1 of 1) sorted by relevance
54 n_think, /*+ the number of flags put down. +*/ variable184 n_think=0; in StartGame()303 if(n_think==n_unseen) in SelectSquare()383 if(n_think==grid_bombs && !(state[x][y]&THINK_BOMB)) in MarkBomb()389 n_think++; in MarkBomb()391 n_think--; in MarkBomb()393 SetUXB(grid_bombs-n_think); in MarkBomb()397 if(n_think==n_unseen) in MarkBomb()