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Searched refs:nadestate (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dweapon.cpp964 nadestate = NS_NONE; in grenadeent()
982 if(nadestate!=NS_ACTIVATED && nadestate!=NS_THROWN ) return; in explode()
983 nadestate = NS_EXPLODED; in explode()
1020 if(nadestate!=NS_NONE) return; in activate()
1021 nadestate = NS_ACTIVATED; in activate()
1036 if(nadestate!=NS_ACTIVATED) return; in _throw()
1037 nadestate = NS_THROWN; in _throw()
1062 bool grenadeent::applyphysics() { return nadestate==NS_THROWN; } in applyphysics()
H A Dentity.h626 int nadestate; variable