/dports/games/wolfpack/empire-4.4.1/src/lib/update/ |
H A D | age.c | 62 if (best_tech < np->nat_level[NAT_TLEV]) in age_levels() 63 best_tech = np->nat_level[NAT_TLEV]; in age_levels() 64 if (best_res < np->nat_level[NAT_RLEV]) in age_levels() 65 best_res = np->nat_level[NAT_RLEV]; in age_levels() 67 delta = np->nat_level[NAT_RLEV] * etu / (100 * level_age_rate); in age_levels() 68 np->nat_level[NAT_RLEV] -= delta; in age_levels() 70 np->nat_level[NAT_TLEV] -= delta; in age_levels() 79 level = np->nat_level[NAT_TLEV]; in age_levels() 81 np->nat_level[NAT_TLEV] += (best_tech - level) / 3; in age_levels() 82 level = np->nat_level[NAT_RLEV]; in age_levels() [all …]
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H A D | nat.c | 147 hap_edu = np->nat_level[NAT_ELEV]; in prod_nat() 167 newvalue = (np->nat_level[NAT_HLEV] * hap_avg + hap * etu) / in prod_nat() 169 np->nat_level[NAT_HLEV] = newvalue; in prod_nat() 170 newvalue = (np->nat_level[NAT_ELEV] * edu_avg + edu * etu) / in prod_nat() 172 np->nat_level[NAT_ELEV] = newvalue; in prod_nat() 207 np->nat_level[NAT_RLEV] += rlev; in prod_nat() 209 np->nat_level[NAT_TLEV] += tlev; in prod_nat()
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H A D | plague.c | 85 if (np->nat_level[NAT_TLEV] <= 10.0) in infect_people() 92 pop_space = max_pop(np->nat_level[NAT_RLEV], sp); in infect_people() 95 pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0; in infect_people() 96 cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV]; in infect_people() 125 plg_denom = (np->nat_level[NAT_RLEV] + 100.0) * in plague_people()
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H A D | land.c | 111 int min = morale_base - (int)np->nat_level[NAT_HLEV]; in upd_land() 127 if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85) in upd_land() 198 if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85) in landrepair()
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H A D | human.c | 69 maxworkers = max_workers(np->nat_level[NAT_RLEV], sp); in do_feed() 231 int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); in trunc_people() 250 int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); in grow_people()
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H A D | plane.c | 108 if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) in upd_plane() 177 if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) in planerepair()
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H A D | ship.c | 128 if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85) in upd_ship() 204 if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85) in shiprepair()
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H A D | populace.c | 80 hap = np->nat_level[NAT_HLEV]; in populace()
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/dports/games/wolfpack/empire-4.4.1/src/lib/common/ |
H A D | hap_fact.c | 45 hap_fact = vnat->nat_level[NAT_HLEV]; in hap_fact() 46 if (hap_fact && tnat->nat_level[NAT_HLEV]) in hap_fact() 47 hap_fact = tnat->nat_level[NAT_HLEV] / hap_fact; in hap_fact() 48 else if (!hap_fact && !tnat->nat_level[NAT_HLEV]) in hap_fact() 50 else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */ in hap_fact() 61 return (np->nat_level[NAT_TLEV] - 40.0) / 40.0 in hap_req() 62 + np->nat_level[NAT_ELEV] / 3.0; in hap_req()
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H A D | nat.c | 154 nat.nat_level[NAT_HLEV] = start_happiness; in nat_reset() 155 nat.nat_level[NAT_RLEV] = start_research; in nat_reset() 156 nat.nat_level[NAT_TLEV] = start_technology; in nat_reset() 157 nat.nat_level[NAT_ELEV] = start_education; in nat_reset()
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H A D | tfact.c | 44 tlev = np->nat_level[NAT_TLEV]; in tfact()
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/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | nati.c | 84 natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]); in c_nation() 86 natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]); in c_nation() 92 pfac = (natp->nat_level[NAT_TLEV] + 100.0) / in c_nation() 93 (natp->nat_level[NAT_RLEV] + 100.0); in c_nation() 97 poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0); in c_nation()
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H A D | repo.c | 85 natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV], in repo_list() 86 natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV], in repo_list() 109 double ours = plnatp->nat_level[what]; in printdiff() 117 theirs = natp->nat_level[what]; in printdiff()
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H A D | show.c | 62 rlev = (int)(1.25 * natp->nat_level[NAT_RLEV]); in c_show() 65 tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]); in c_show() 70 if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god) in c_show() 71 tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]); in c_show()
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H A D | xdump.c | 84 return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]); in xdvisible() 89 if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV]) in xdvisible()
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H A D | upgr.c | 93 tlev = (int)natp->nat_level[NAT_TLEV]; in lupgr() 173 tlev = (int)natp->nat_level[NAT_TLEV]; in supgr() 252 tlev = (int)natp->nat_level[NAT_TLEV]; in pupgr()
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H A D | edit.c | 240 pr("Technology <T>: %.2f\t\t", np->nat_level[NAT_TLEV]); in print_nat() 241 pr("Research <R>: %.2f\n", np->nat_level[NAT_RLEV]); in print_nat() 242 pr("Education <E>: %.2f\t\t", np->nat_level[NAT_ELEV]); in print_nat() 243 pr("Happiness <H>: %.2f\n", np->nat_level[NAT_HLEV]); in print_nat() 607 new != np->nat_level[lvl], in edit_level() 608 (new > np->nat_level[lvl]) - (new < np->nat_level[lvl]), in edit_level() 609 "from %.2f to %.2f", np->nat_level[lvl], new); in edit_level() 610 np->nat_level[lvl] = new; in edit_level()
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H A D | mora.c | 56 min = morale_base - (int)natp->nat_level[NAT_HLEV]; in c_morale()
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H A D | buil.c | 71 int tlev = (int)natp->nat_level[NAT_TLEV]; in c_build() 110 (int)(natp->nat_level[NAT_RLEV] / drnuke_const)); in c_build() 417 if (natp->nat_level[NAT_TLEV] < buil_bt && !player->god) { in build_bridge() 428 if (natp->nat_level[NAT_TLEV] < buil_tower_bt && !player->god) { in build_bridge()
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H A D | rada.c | 75 tlev = getnatp(player->cnum)->nat_level[NAT_TLEV]; in radar()
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H A D | conv.c | 67 maxpop = max_pop(natp->nat_level[NAT_RLEV], §); in c_convert()
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H A D | powe.c | 257 maxpop = max_pop(natp->nat_level[NAT_RLEV], §); in gen_power() 314 pow->p_power *= power_tech_factor(natp->nat_level[NAT_TLEV]); in gen_power()
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/dports/games/wolfpack/empire-4.4.1/include/ |
H A D | nat.h | 113 float nat_level[4]; /* technology, etc */ member
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/IOS/Network/IP/ |
H A D | Top.cpp | 433 int nat_level = MapWiiSockOptLevelToNative(level); in HandleGetSockOptRequest() local 439 int ret = getsockopt(WiiSockMan::GetInstance().GetHostSocket(fd), nat_level, nat_optname, in HandleGetSockOptRequest() 484 int nat_level = MapWiiSockOptLevelToNative(level); in HandleSetSockOptRequest() local 487 int ret = setsockopt(WiiSockMan::GetInstance().GetHostSocket(fd), nat_level, nat_optname, in HandleSetSockOptRequest()
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | landgun.c | 261 rng = effrange(14.0 * fire_range_factor, np->nat_level[NAT_TLEV]); in fortrange()
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