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Searched refs:nat_level (Results 1 – 25 of 29) sorted by relevance

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/dports/games/wolfpack/empire-4.4.1/src/lib/update/
H A Dage.c62 if (best_tech < np->nat_level[NAT_TLEV]) in age_levels()
63 best_tech = np->nat_level[NAT_TLEV]; in age_levels()
64 if (best_res < np->nat_level[NAT_RLEV]) in age_levels()
65 best_res = np->nat_level[NAT_RLEV]; in age_levels()
67 delta = np->nat_level[NAT_RLEV] * etu / (100 * level_age_rate); in age_levels()
68 np->nat_level[NAT_RLEV] -= delta; in age_levels()
70 np->nat_level[NAT_TLEV] -= delta; in age_levels()
79 level = np->nat_level[NAT_TLEV]; in age_levels()
81 np->nat_level[NAT_TLEV] += (best_tech - level) / 3; in age_levels()
82 level = np->nat_level[NAT_RLEV]; in age_levels()
[all …]
H A Dnat.c147 hap_edu = np->nat_level[NAT_ELEV]; in prod_nat()
167 newvalue = (np->nat_level[NAT_HLEV] * hap_avg + hap * etu) / in prod_nat()
169 np->nat_level[NAT_HLEV] = newvalue; in prod_nat()
170 newvalue = (np->nat_level[NAT_ELEV] * edu_avg + edu * etu) / in prod_nat()
172 np->nat_level[NAT_ELEV] = newvalue; in prod_nat()
207 np->nat_level[NAT_RLEV] += rlev; in prod_nat()
209 np->nat_level[NAT_TLEV] += tlev; in prod_nat()
H A Dplague.c85 if (np->nat_level[NAT_TLEV] <= 10.0) in infect_people()
92 pop_space = max_pop(np->nat_level[NAT_RLEV], sp); in infect_people()
95 pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0; in infect_people()
96 cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV]; in infect_people()
125 plg_denom = (np->nat_level[NAT_RLEV] + 100.0) * in plague_people()
H A Dland.c111 int min = morale_base - (int)np->nat_level[NAT_HLEV]; in upd_land()
127 if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85) in upd_land()
198 if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85) in landrepair()
H A Dhuman.c69 maxworkers = max_workers(np->nat_level[NAT_RLEV], sp); in do_feed()
231 int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); in trunc_people()
250 int maxpop = max_pop(np->nat_level[NAT_RLEV], sp); in grow_people()
H A Dplane.c108 if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) in upd_plane()
177 if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) in planerepair()
H A Dship.c128 if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85) in upd_ship()
204 if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85) in shiprepair()
H A Dpopulace.c80 hap = np->nat_level[NAT_HLEV]; in populace()
/dports/games/wolfpack/empire-4.4.1/src/lib/common/
H A Dhap_fact.c45 hap_fact = vnat->nat_level[NAT_HLEV]; in hap_fact()
46 if (hap_fact && tnat->nat_level[NAT_HLEV]) in hap_fact()
47 hap_fact = tnat->nat_level[NAT_HLEV] / hap_fact; in hap_fact()
48 else if (!hap_fact && !tnat->nat_level[NAT_HLEV]) in hap_fact()
50 else if (tnat->nat_level[NAT_HLEV]) /* Target has happy, better fighting */ in hap_fact()
61 return (np->nat_level[NAT_TLEV] - 40.0) / 40.0 in hap_req()
62 + np->nat_level[NAT_ELEV] / 3.0; in hap_req()
H A Dnat.c154 nat.nat_level[NAT_HLEV] = start_happiness; in nat_reset()
155 nat.nat_level[NAT_RLEV] = start_research; in nat_reset()
156 nat.nat_level[NAT_TLEV] = start_technology; in nat_reset()
157 nat.nat_level[NAT_ELEV] = start_education; in nat_reset()
H A Dtfact.c44 tlev = np->nat_level[NAT_TLEV]; in tfact()
/dports/games/wolfpack/empire-4.4.1/src/lib/commands/
H A Dnati.c84 natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]); in c_nation()
86 natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]); in c_nation()
92 pfac = (natp->nat_level[NAT_TLEV] + 100.0) / in c_nation()
93 (natp->nat_level[NAT_RLEV] + 100.0); in c_nation()
97 poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0); in c_nation()
H A Drepo.c85 natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV], in repo_list()
86 natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV], in repo_list()
109 double ours = plnatp->nat_level[what]; in printdiff()
117 theirs = natp->nat_level[what]; in printdiff()
H A Dshow.c62 rlev = (int)(1.25 * natp->nat_level[NAT_RLEV]); in c_show()
65 tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]); in c_show()
70 if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god) in c_show()
71 tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]); in c_show()
H A Dxdump.c84 return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]); in xdvisible()
89 if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV]) in xdvisible()
H A Dupgr.c93 tlev = (int)natp->nat_level[NAT_TLEV]; in lupgr()
173 tlev = (int)natp->nat_level[NAT_TLEV]; in supgr()
252 tlev = (int)natp->nat_level[NAT_TLEV]; in pupgr()
H A Dedit.c240 pr("Technology <T>: %.2f\t\t", np->nat_level[NAT_TLEV]); in print_nat()
241 pr("Research <R>: %.2f\n", np->nat_level[NAT_RLEV]); in print_nat()
242 pr("Education <E>: %.2f\t\t", np->nat_level[NAT_ELEV]); in print_nat()
243 pr("Happiness <H>: %.2f\n", np->nat_level[NAT_HLEV]); in print_nat()
607 new != np->nat_level[lvl], in edit_level()
608 (new > np->nat_level[lvl]) - (new < np->nat_level[lvl]), in edit_level()
609 "from %.2f to %.2f", np->nat_level[lvl], new); in edit_level()
610 np->nat_level[lvl] = new; in edit_level()
H A Dmora.c56 min = morale_base - (int)natp->nat_level[NAT_HLEV]; in c_morale()
H A Dbuil.c71 int tlev = (int)natp->nat_level[NAT_TLEV]; in c_build()
110 (int)(natp->nat_level[NAT_RLEV] / drnuke_const)); in c_build()
417 if (natp->nat_level[NAT_TLEV] < buil_bt && !player->god) { in build_bridge()
428 if (natp->nat_level[NAT_TLEV] < buil_tower_bt && !player->god) { in build_bridge()
H A Drada.c75 tlev = getnatp(player->cnum)->nat_level[NAT_TLEV]; in radar()
H A Dconv.c67 maxpop = max_pop(natp->nat_level[NAT_RLEV], &sect); in c_convert()
H A Dpowe.c257 maxpop = max_pop(natp->nat_level[NAT_RLEV], &sect); in gen_power()
314 pow->p_power *= power_tech_factor(natp->nat_level[NAT_TLEV]); in gen_power()
/dports/games/wolfpack/empire-4.4.1/include/
H A Dnat.h113 float nat_level[4]; /* technology, etc */ member
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/IOS/Network/IP/
H A DTop.cpp433 int nat_level = MapWiiSockOptLevelToNative(level); in HandleGetSockOptRequest() local
439 int ret = getsockopt(WiiSockMan::GetInstance().GetHostSocket(fd), nat_level, nat_optname, in HandleGetSockOptRequest()
484 int nat_level = MapWiiSockOptLevelToNative(level); in HandleSetSockOptRequest() local
487 int ret = setsockopt(WiiSockMan::GetInstance().GetHostSocket(fd), nat_level, nat_optname, in HandleSetSockOptRequest()
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/
H A Dlandgun.c261 rng = effrange(14.0 * fire_range_factor, np->nat_level[NAT_TLEV]); in fortrange()

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