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Searched refs:nativeBitmapIndex (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Dchampion.cpp2263 int16 nativeBitmapIndex; in drawChampionState() local
2265 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawChampionState()
2267 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawChampionState()
2270 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawChampionState()
2273 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawChampionState()
2376 int16 nativeBitmapIndex = -1; in drawSlot() local
2410 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawSlot()
2412 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawSlot()
2426 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawSlot()
2428 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawSlot()
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H A Dgfx.cpp942 int16 nativeBitmapIndex = doorButtonOrdinal + kDMGraphicIdxFirstDoorButton; in drawDoorButton() local
948 bitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorButton()
958 byte *bitmapNative = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorButton()
1257 int16 nativeBitmapIndex = _currMapFloorOrnInfo[floorOrnIndex].nativeIndice in drawFloorOrnament() local
1266 …copyBitmapAndFlipHorizontal(getNativeBitmapOrGraphic(nativeBitmapIndex), bitmap, coordSets[4], coo… in drawFloorOrnament()
1268 bitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawFloorOrnament()
1330 int16 nativeBitmapIndex = _currMapDoorOrnInfo[height].nativeIndice; in drawDoorOrnament() local
1335 blitBitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorOrnament()
1342 byte *nativeBitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorOrnament()
1371 drawFloorPitOrStairsBitmapFlippedHorizontally(nativeBitmapIndex, *frame); in drawCeilingPit()
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H A Dgfx.h727 …void drawCeilingPit(int16 nativeBitmapIndex, Frame *frame, int16 mapX, int16 mapY, bool flipHorizo…
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Dchampion.cpp2263 int16 nativeBitmapIndex; in drawChampionState() local
2265 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawChampionState()
2267 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawChampionState()
2270 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawChampionState()
2273 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawChampionState()
2376 int16 nativeBitmapIndex = -1; in drawSlot() local
2410 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawSlot()
2412 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawSlot()
2426 nativeBitmapIndex = kDMGraphicIdxSlotBoxWounded; in drawSlot()
2428 nativeBitmapIndex = kDMGraphicIdxSlotBoxNormal; in drawSlot()
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H A Dgfx.cpp942 int16 nativeBitmapIndex = doorButtonOrdinal + kDMGraphicIdxFirstDoorButton; in drawDoorButton() local
948 bitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorButton()
958 byte *bitmapNative = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorButton()
1257 int16 nativeBitmapIndex = _currMapFloorOrnInfo[floorOrnIndex].nativeIndice in drawFloorOrnament() local
1266 …copyBitmapAndFlipHorizontal(getNativeBitmapOrGraphic(nativeBitmapIndex), bitmap, coordSets[4], coo… in drawFloorOrnament()
1268 bitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawFloorOrnament()
1330 int16 nativeBitmapIndex = _currMapDoorOrnInfo[height].nativeIndice; in drawDoorOrnament() local
1335 blitBitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorOrnament()
1342 byte *nativeBitmap = getNativeBitmapOrGraphic(nativeBitmapIndex); in drawDoorOrnament()
1371 drawFloorPitOrStairsBitmapFlippedHorizontally(nativeBitmapIndex, *frame); in drawCeilingPit()
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H A Dgfx.h727 …void drawCeilingPit(int16 nativeBitmapIndex, Frame *frame, int16 mapX, int16 mapY, bool flipHorizo…