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Searched refs:nbARXpaths (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPaths.cpp102 long nbARXpaths = 0; variable
128 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_ComputeAllBoundingBoxes()
177 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_CheckInZone()
192 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_CheckPlayerInZone()
438 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_ClearAllControled()
453 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_GetAddressByName()
466 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_ReleaseAllPath()
474 nbARXpaths = 0; in ARX_PATH_ReleaseAllPath()
483 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATHS_ExistName()
H A DPaths.h166 extern long nbARXpaths;
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLoadLevel.cpp204 dlh.nb_paths = nbARXpaths; in DanaeSaveLevel()
213 + nbARXpaths * sizeof(DANAE_LS_PATH) + nbARXpaths * sizeof(DANAE_LS_PATHWAYS) * 30; in DanaeSaveLevel()
336 for(long i = 0; i < nbARXpaths; i++) { in DanaeSaveLevel()
947 nbARXpaths = dlh.nb_paths; in DanaeLoadLevel()
H A DChangeLevel.cpp426 asi.nb_paths = nbARXpaths; in ARX_CHANGELEVEL_Push_Index()
483 for(int i = 0; i < nbARXpaths; i++) { in ARX_CHANGELEVEL_Push_Index()