Searched refs:nbARXpaths (Results 1 – 4 of 4) sorted by relevance
102 long nbARXpaths = 0; variable128 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_ComputeAllBoundingBoxes()177 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_CheckInZone()192 for (long i = 0; i < nbARXpaths; i++) in ARX_PATH_CheckPlayerInZone()438 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_ClearAllControled()453 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_GetAddressByName()466 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATH_ReleaseAllPath()474 nbARXpaths = 0; in ARX_PATH_ReleaseAllPath()483 for(long i = 0; i < nbARXpaths; i++) { in ARX_PATHS_ExistName()
166 extern long nbARXpaths;
204 dlh.nb_paths = nbARXpaths; in DanaeSaveLevel()213 + nbARXpaths * sizeof(DANAE_LS_PATH) + nbARXpaths * sizeof(DANAE_LS_PATHWAYS) * 30; in DanaeSaveLevel()336 for(long i = 0; i < nbARXpaths; i++) { in DanaeSaveLevel()947 nbARXpaths = dlh.nb_paths; in DanaeLoadLevel()
426 asi.nb_paths = nbARXpaths; in ARX_CHANGELEVEL_Push_Index()483 for(int i = 0; i < nbARXpaths; i++) { in ARX_CHANGELEVEL_Push_Index()