Home
last modified time | relevance | path

Searched refs:nbCube (Results 1 – 11 of 11) sorted by relevance

/dports/games/blockout/BL_SRC/BlockOut/
H A DGame.cpp264 int nbCube; in Render() local
265 allPolyCube[pIdx].CopyCube(cubes,&nbCube); in Render()
759 int nbCube; in AddPolyCube() local
763 for(int i=0;i<nbCube;i++) in AddPolyCube()
1128 int nbCube; in GetBottom() local
1133 for(int i=0;i<nbCube;i++) in GetBottom()
1148 int nbCube; in IsLower() local
1153 for(int i=0;i<nbCube && !upper;i++) { in IsLower()
1201 int nbCube; in IsOverlap() local
1206 for(int i=0;i<nbCube;i++) { in IsOverlap()
[all …]
H A DBotPlayer.cpp87 while(i<c->nbCube && !found) { in FindCube()
138 allTransform[idx].c[i].nbCube=j; in AddTransform()
157 block->CopyCube(transCubeOrg,&nbCube); in AnalyseSymmetry()
317 block->CopyCube(transCubeOrg,&nbCube); in CopyPit()
396 nbCubeInPit = GetNbCubeInPit() + nbCube; in GetMoves()
450 this->nbCube=nbCube; in GetInfo()
544 for(int i=0;i<nbCube;i++) in AddBlock()
555 for(int i=0;i<nbCube;i++) { in TranslateCube()
570 for(int i=0;i<nbCube;i++) { in TransformCube()
597 for(int i=0;i<nbCube;i++) { in GetBounds()
[all …]
H A DPolyCube.cpp53 nbCube = 0; in PolyCube()
88 if( nbCube<MAX_CUBE ) { in AddCube()
89 cubes[nbCube].x = x; in AddCube()
90 cubes[nbCube].y = y; in AddCube()
91 cubes[nbCube].z = z; in AddCube()
92 nbCube++; in AddCube()
154 return nbCube; in GetNbCube()
162 for(int i=0;i<nbCube;i++) in GetWidth()
171 for(int i=0;i<nbCube;i++) in GetHeight()
680 *nb = nbCube; in CopyCube()
[all …]
H A DBotPlayer.h32 int nbCube; member
57 char *GetInfo(Pit *pit,BLOCKITEM *cubes,int nbCube);
119 int nbCube; variable
H A DPageScoreDetails.cpp46 sprintf(tmp,"Cubes: %d" , score->nbCube); in Render()
52 int endLevel = score->nbCube / nbCubePerLevel; in Render()
H A DBotPlayerAI.cpp79 for(int i=0;i<nbCube;i++) { in GetPitNote()
85 return note/(float)nbCube; in GetPitNote()
115 for(int i=0;i<nbCube;i++) { in GetCommonEdge()
H A DPolyCube.h92 int nbCube; variable
H A DTypes.h162 int32 nbCube; member
H A DMenuGraphics.cpp586 int nbCube; in ProcessAnim() local
591 blLetters[i]->CopyCube(c,&nbCube); in ProcessAnim()
592 for(int j=0;j<nbCube;j++) { in ProcessAnim()
H A DGame.h182 void TransformCube(GLMatrix *matRot,BLOCKITEM *cubes,int nbCube,int tx,int ty,int tz);
H A DPageHallOfFameOnLine.cpp139 sscanf(field,"%d",&(s->nbCube)); in ParseScore()