Searched refs:nbSpriteAttacking (Results 1 – 3 of 3) sorted by relevance
595 nbSpriteAttacking=attackingCountry->owner()->getNbAttack(); in initCombatMovement()605 nbSpriteAttacking=1; in initCombatMovement()1018 qCDebug(KSIRK_LOG) << "nbSpriteAttacking" << nbSpriteAttacking; in animExplosionForArena()1022 (nbSpriteTreated < nbSpriteAttacking)&&(it!=m_animFighters->end()); in animExplosionForArena()
945 int nbSpriteAttacking; variable
98 nbSpriteAttacking(0), in KGameWindow()