Searched refs:nbone (Results 1 – 9 of 9) sorted by relevance
373 aiBone* nbone = new aiBone; in CreateMeshes() local374 newBones.push_back( nbone); in CreateMeshes()376 nbone->mName.Set( obone.mName); in CreateMeshes()379 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()444 nanim->mChannels[b] = nbone; in CreateAnimations()450 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()452 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()454 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()493 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()504 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
395 aiBone* nbone = new aiBone; in CreateMeshes() local396 newBones.push_back( nbone); in CreateMeshes()398 nbone->mName.Set( obone.mName); in CreateMeshes()401 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()466 nanim->mChannels[b] = nbone; in CreateAnimations()472 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()474 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()476 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()515 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()526 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
396 aiBone* nbone = new aiBone; in CreateMeshes() local397 newBones.push_back( nbone); in CreateMeshes()399 nbone->mName.Set( obone.mName); in CreateMeshes()402 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()467 nanim->mChannels[b] = nbone; in CreateAnimations()473 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()475 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()477 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()516 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()527 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
398 aiBone* nbone = new aiBone; in CreateMeshes() local399 newBones.push_back( nbone); in CreateMeshes()401 nbone->mName.Set( obone.mName); in CreateMeshes()404 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()469 nanim->mChannels[b] = nbone; in CreateAnimations()475 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()477 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()479 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()518 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()529 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
401 aiBone* nbone = new aiBone; in CreateMeshes() local402 newBones.push_back( nbone); in CreateMeshes()404 nbone->mName.Set( obone.mName); in CreateMeshes()407 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()468 nanim->mChannels[b] = nbone; in CreateAnimations()474 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()476 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()478 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()516 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()528 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
402 aiBone* nbone = new aiBone; in CreateMeshes() local403 newBones.push_back( nbone); in CreateMeshes()405 nbone->mName.Set( obone.mName); in CreateMeshes()408 nbone->mWeights = new aiVertexWeight[nbone->mNumWeights]; in CreateMeshes()469 nanim->mChannels[b] = nbone; in CreateAnimations()475 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()477 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()479 nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys]; in CreateAnimations()516 nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys]; in CreateAnimations()526 nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys]; in CreateAnimations()[all …]
10 $nbone = 0;22 $nbone++ if ($1==1);34 …nbcnx. => Connexité : %2.2f%%.\n*Mais $nbone familles restent isolées (%2.2f%%)\n", 100*$nbcnx/$nb…
120 logical cbone,nbone,obone local302 nbone = .false.307 nbone = .true.321 nbone = .false.326 nbone = .true.341 nbone = .false.363 nbone = .false.374 nbone = .true.384 nbone = .false.395 nbone = .true.[all …]
1020 bigint nbone = n; in compress_chunk_ids() local1022 MPI_Allreduce(&nbone,&nball,1,MPI_LMP_BIGINT,MPI_SUM,world); in compress_chunk_ids()