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Searched refs:nbvert (Results 1 – 12 of 12) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/
H A Dtrack.cpp279 int nbvert, in checkDispList() argument
352 int nbvert, in checkDispList2() argument
379 int nbvert, in checkDispList3() argument
406 trackindices[nbvert] = nbvert; in setPoint()
407 ++nbvert; in setPoint()
493 unsigned int nbvert; in InitScene() local
581 nbvert = 0; in InitScene()
583 nbvert++; in InitScene()
597 nbvert++; in InitScene()
601 nbvert *= 44; in InitScene()
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H A Deasymesh.cpp1914 point[nbvert].x = _x; \
1915 point[nbvert].y = _y; \
1916 point[nbvert].z = _z; \
1917 point[nbvert].F = _F; \
1919 nbvert++; \
1920 if (nbvert == maxVert) { \
1941 int i, j, nbvert, maxVert; in GenerateMesh() local
1977 nbvert = 0; in GenerateMesh()
2059 nbvert = 0; in GenerateMesh()
2142 Nc = nbvert; in GenerateMesh()
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/dports/cad/opencascade/opencascade-7.6.0/src/Sweep/
H A DSweep_NumShapeIterator.cxx45 Standard_Integer nbvert = myNumShape.Index(); in Init() local
46 myMore = (nbvert >= 1); in Init()
53 if (nbvert==1){ in Init()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLight.cpp158 long nbvert; in EERIE_LIGHT_Apply() local
160 if (ep->type & POLY_QUAD) nbvert = 4; in EERIE_LIGHT_Apply()
161 else nbvert = 3; in EERIE_LIGHT_Apply()
163 for(long i = 0; i < nbvert; i++) { in EERIE_LIGHT_Apply()
358 long nbvert; in my_CheckInPoly() local
359 (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; in my_CheckInPoly()
363 for (a = 0; a < nbvert; a++) in my_CheckInPoly()
374 for(b = 0; b < nbvert; b++) { in my_CheckInPoly()
400 (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; in ARX_EERIE_LIGHT_Make()
403 for(i = 0; i < nbvert; i++) { in ARX_EERIE_LIGHT_Make()
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H A DLoadLevel.cpp471 long nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in DanaeSaveLevel() local
472 for(long k = 0; k < nbvert; k++) { in DanaeSaveLevel()
1230 long nbvert; in RestoreLastLoadedLightning() local
1241 if (ep->type & POLY_QUAD) nbvert = 4; in RestoreLastLoadedLightning()
1242 else nbvert = 3; in RestoreLastLoadedLightning()
1244 for (long k = 0; k < nbvert; k++) in RestoreLastLoadedLightning()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/
H A DDrawEffects.cpp410 for(k=0;k<polyboom[i].nbvert;k++) { in ARXDRAW_DrawPolyBoom()
428 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
446 for (k=0;k<polyboom[i].nbvert;k++) in ARXDRAW_DrawPolyBoom()
460 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
476 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
492 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
514 for(k=0;k<polyboom[i].nbvert;k++) { in ARXDRAW_DrawPolyBoom()
558 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.cpp2393 long nbvert, i; in ApplyDynLight() local
2396 else nbvert = 3; in ApplyDynLight()
2413 for (i = 0; i < nbvert; i++) in ApplyDynLight()
2488 for (j = 0; j < nbvert; j++) in ApplyDynLight()
2503 long nbvert, i; in ApplyDynLight_VertexBuffer() local
2506 else nbvert = 3; in ApplyDynLight_VertexBuffer()
2515 if (nbvert & 4) in ApplyDynLight_VertexBuffer()
2528 for (i = 0; i < nbvert; i++) in ApplyDynLight_VertexBuffer()
2603 if (nbvert & 4) in ApplyDynLight_VertexBuffer()
2635 if (nbvert & 4) in ApplyDynLight_VertexBuffer_2()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/
H A DParticleEffects.cpp366 long nbvert; in ARX_POLYSPLAT_Add() local
393 if (ep->type & POLY_QUAD) nbvert=4; in ARX_POLYSPLAT_Add()
394 else nbvert=3; in ARX_POLYSPLAT_Add()
398 for (long k=0;k<nbvert;k++) in ARX_POLYSPLAT_Add()
458 for (int k=0;k<nbvert;k++) in ARX_POLYSPLAT_Add()
475 pb->nbvert=(short)nbvert; in ARX_POLYSPLAT_Add()
931 long nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in ARX_BOOMS_Add() local
936 for(long k = 0; k < nbvert; k++) { in ARX_BOOMS_Add()
965 for(int k = 0; k < nbvert; k++) { in ARX_BOOMS_Add()
968 pb->nbvert = short(nbvert); in ARX_BOOMS_Add()
H A DParticleEffects.h93 short nbvert; member
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPaths.cpp1934 long nbvert; in ARX_PrepareBackgroundNRMLs() local
1946 if (ep->type & POLY_QUAD) nbvert = 4; in ARX_PrepareBackgroundNRMLs()
1947 else nbvert = 3; in ARX_PrepareBackgroundNRMLs()
1949 for (k = 0; k < nbvert; k++) in ARX_PrepareBackgroundNRMLs()
1956 } else if(k > 0 && nbvert > 3) { in ARX_PrepareBackgroundNRMLs()
2045 if (ep->type & POLY_QUAD) nbvert = 4; in ARX_PrepareBackgroundNRMLs()
2046 else nbvert = 3; in ARX_PrepareBackgroundNRMLs()
2048 for(k = 0; k < nbvert; k++) { in ARX_PrepareBackgroundNRMLs()
2054 for(long ii = 0; ii < nbvert; ii++) { in ARX_PrepareBackgroundNRMLs()
/dports/games/torcs/torcs-1.3.7/src/tools/texmapper/
H A Dmaintexmapper.cpp271 int nbvert = ((ssgLeaf*)e)->getNumVertices(); in updt_bbox() local
272 for (j = 0; j < nbvert; j++) { in updt_bbox()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp1817 long nbvert; in EERIEPOLY_Compute_PolyIn() local
1856 if (ep2->type & POLY_QUAD) nbvert = 4; in EERIEPOLY_Compute_PolyIn()
1857 else nbvert = 3; in EERIEPOLY_Compute_PolyIn()
1864 for (long k = 0; k < nbvert; k++) in EERIEPOLY_Compute_PolyIn()
3126 int nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in EERIE_PORTAL_Poly_Add() local
3129 for(long ii = 1; ii < nbvert; ii++) { in EERIE_PORTAL_Poly_Add()
3133 ep->center /= nbvert; in EERIE_PORTAL_Poly_Add()
3135 for(int ii = 0; ii < nbvert; ii++) { in EERIE_PORTAL_Poly_Add()