/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/ |
H A D | track.cpp | 279 int nbvert, in checkDispList() argument 352 int nbvert, in checkDispList2() argument 379 int nbvert, in checkDispList3() argument 406 trackindices[nbvert] = nbvert; in setPoint() 407 ++nbvert; in setPoint() 493 unsigned int nbvert; in InitScene() local 581 nbvert = 0; in InitScene() 583 nbvert++; in InitScene() 597 nbvert++; in InitScene() 601 nbvert *= 44; in InitScene() [all …]
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H A D | easymesh.cpp | 1914 point[nbvert].x = _x; \ 1915 point[nbvert].y = _y; \ 1916 point[nbvert].z = _z; \ 1917 point[nbvert].F = _F; \ 1919 nbvert++; \ 1920 if (nbvert == maxVert) { \ 1941 int i, j, nbvert, maxVert; in GenerateMesh() local 1977 nbvert = 0; in GenerateMesh() 2059 nbvert = 0; in GenerateMesh() 2142 Nc = nbvert; in GenerateMesh() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/Sweep/ |
H A D | Sweep_NumShapeIterator.cxx | 45 Standard_Integer nbvert = myNumShape.Index(); in Init() local 46 myMore = (nbvert >= 1); in Init() 53 if (nbvert==1){ in Init()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Light.cpp | 158 long nbvert; in EERIE_LIGHT_Apply() local 160 if (ep->type & POLY_QUAD) nbvert = 4; in EERIE_LIGHT_Apply() 161 else nbvert = 3; in EERIE_LIGHT_Apply() 163 for(long i = 0; i < nbvert; i++) { in EERIE_LIGHT_Apply() 358 long nbvert; in my_CheckInPoly() local 359 (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; in my_CheckInPoly() 363 for (a = 0; a < nbvert; a++) in my_CheckInPoly() 374 for(b = 0; b < nbvert; b++) { in my_CheckInPoly() 400 (ep->type & POLY_QUAD) ? nbvert = 4 : nbvert = 3; in ARX_EERIE_LIGHT_Make() 403 for(i = 0; i < nbvert; i++) { in ARX_EERIE_LIGHT_Make() [all …]
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H A D | LoadLevel.cpp | 471 long nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in DanaeSaveLevel() local 472 for(long k = 0; k < nbvert; k++) { in DanaeSaveLevel() 1230 long nbvert; in RestoreLastLoadedLightning() local 1241 if (ep->type & POLY_QUAD) nbvert = 4; in RestoreLastLoadedLightning() 1242 else nbvert = 3; in RestoreLastLoadedLightning() 1244 for (long k = 0; k < nbvert; k++) in RestoreLastLoadedLightning()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/ |
H A D | DrawEffects.cpp | 410 for(k=0;k<polyboom[i].nbvert;k++) { in ARXDRAW_DrawPolyBoom() 428 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom() 446 for (k=0;k<polyboom[i].nbvert;k++) in ARXDRAW_DrawPolyBoom() 460 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom() 476 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom() 492 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom() 514 for(k=0;k<polyboom[i].nbvert;k++) { in ARXDRAW_DrawPolyBoom() 558 if(polyboom[i].nbvert&4) in ARXDRAW_DrawPolyBoom()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | AnimationRender.cpp | 2393 long nbvert, i; in ApplyDynLight() local 2396 else nbvert = 3; in ApplyDynLight() 2413 for (i = 0; i < nbvert; i++) in ApplyDynLight() 2488 for (j = 0; j < nbvert; j++) in ApplyDynLight() 2503 long nbvert, i; in ApplyDynLight_VertexBuffer() local 2506 else nbvert = 3; in ApplyDynLight_VertexBuffer() 2515 if (nbvert & 4) in ApplyDynLight_VertexBuffer() 2528 for (i = 0; i < nbvert; i++) in ApplyDynLight_VertexBuffer() 2603 if (nbvert & 4) in ApplyDynLight_VertexBuffer() 2635 if (nbvert & 4) in ApplyDynLight_VertexBuffer_2() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/ |
H A D | ParticleEffects.cpp | 366 long nbvert; in ARX_POLYSPLAT_Add() local 393 if (ep->type & POLY_QUAD) nbvert=4; in ARX_POLYSPLAT_Add() 394 else nbvert=3; in ARX_POLYSPLAT_Add() 398 for (long k=0;k<nbvert;k++) in ARX_POLYSPLAT_Add() 458 for (int k=0;k<nbvert;k++) in ARX_POLYSPLAT_Add() 475 pb->nbvert=(short)nbvert; in ARX_POLYSPLAT_Add() 931 long nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in ARX_BOOMS_Add() local 936 for(long k = 0; k < nbvert; k++) { in ARX_BOOMS_Add() 965 for(int k = 0; k < nbvert; k++) { in ARX_BOOMS_Add() 968 pb->nbvert = short(nbvert); in ARX_BOOMS_Add()
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H A D | ParticleEffects.h | 93 short nbvert; member
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | Paths.cpp | 1934 long nbvert; in ARX_PrepareBackgroundNRMLs() local 1946 if (ep->type & POLY_QUAD) nbvert = 4; in ARX_PrepareBackgroundNRMLs() 1947 else nbvert = 3; in ARX_PrepareBackgroundNRMLs() 1949 for (k = 0; k < nbvert; k++) in ARX_PrepareBackgroundNRMLs() 1956 } else if(k > 0 && nbvert > 3) { in ARX_PrepareBackgroundNRMLs() 2045 if (ep->type & POLY_QUAD) nbvert = 4; in ARX_PrepareBackgroundNRMLs() 2046 else nbvert = 3; in ARX_PrepareBackgroundNRMLs() 2048 for(k = 0; k < nbvert; k++) { in ARX_PrepareBackgroundNRMLs() 2054 for(long ii = 0; ii < nbvert; ii++) { in ARX_PrepareBackgroundNRMLs()
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/dports/games/torcs/torcs-1.3.7/src/tools/texmapper/ |
H A D | maintexmapper.cpp | 271 int nbvert = ((ssgLeaf*)e)->getNumVertices(); in updt_bbox() local 272 for (j = 0; j < nbvert; j++) { in updt_bbox()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.cpp | 1817 long nbvert; in EERIEPOLY_Compute_PolyIn() local 1856 if (ep2->type & POLY_QUAD) nbvert = 4; in EERIEPOLY_Compute_PolyIn() 1857 else nbvert = 3; in EERIEPOLY_Compute_PolyIn() 1864 for (long k = 0; k < nbvert; k++) in EERIEPOLY_Compute_PolyIn() 3126 int nbvert = (ep->type & POLY_QUAD) ? 4 : 3; in EERIE_PORTAL_Poly_Add() local 3129 for(long ii = 1; ii < nbvert; ii++) { in EERIE_PORTAL_Poly_Add() 3133 ep->center /= nbvert; in EERIE_PORTAL_Poly_Add() 3135 for(int ii = 0; ii < nbvert; ii++) { in EERIE_PORTAL_Poly_Add()
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