Searched refs:ndObjBox (Results 1 – 4 of 4) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | StartPos.cpp | 46 if (!ndObjBox) in UpdStartPos() 50 { ndObjBox = mSceneMgr->getRootSceneNode()->createChildSceneNode(); in UpdStartPos() 52 entObjBox->setVisibilityFlags(RV_Hud); ndObjBox->setPosition(Vector3(0,0,0)); in UpdStartPos() 55 ndObjBox->attachObject(entObjBox); in UpdStartPos() 56 ndObjBox->setVisible(false); in UpdStartPos()
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H A D | CApp.cpp | 32 ,ndCar(0),entCar(0), ndStBox(0),entStBox(0), ndFluidBox(0),entFluidBox(0), ndObjBox(0),entObjBox(0) in App()
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H A D | CApp.h | 195 Ogre::SceneNode* ndCar,*ndStBox,*ndFluidBox,*ndObjBox; variable
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | SceneObjects.cpp | 292 if (!ndObjBox) return; in UpdObjPick() 293 ndObjBox->setVisible(bObjects); in UpdObjPick() 306 ndObjBox->setPosition(posO); in UpdObjPick() 307 ndObjBox->setOrientation(rotO); in UpdObjPick() 308 ndObjBox->setScale(s); in UpdObjPick()
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