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Searched refs:ndObjBox (Results 1 – 4 of 4) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DStartPos.cpp46 if (!ndObjBox) in UpdStartPos()
50 { ndObjBox = mSceneMgr->getRootSceneNode()->createChildSceneNode(); in UpdStartPos()
52 entObjBox->setVisibilityFlags(RV_Hud); ndObjBox->setPosition(Vector3(0,0,0)); in UpdStartPos()
55 ndObjBox->attachObject(entObjBox); in UpdStartPos()
56 ndObjBox->setVisible(false); in UpdStartPos()
H A DCApp.cpp32 ,ndCar(0),entCar(0), ndStBox(0),entStBox(0), ndFluidBox(0),entFluidBox(0), ndObjBox(0),entObjBox(0) in App()
H A DCApp.h195 Ogre::SceneNode* ndCar,*ndStBox,*ndFluidBox,*ndObjBox; variable
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DSceneObjects.cpp292 if (!ndObjBox) return; in UpdObjPick()
293 ndObjBox->setVisible(bObjects); in UpdObjPick()
306 ndObjBox->setPosition(posO); in UpdObjPick()
307 ndObjBox->setOrientation(rotO); in UpdObjPick()
308 ndObjBox->setScale(s); in UpdObjPick()